- Posts: 168
- Joined: Sat Mar 22, 2014 12:35 am
Actually it seems counter intuitive but Deathmatch mode is actually the hardest to balance. LOL is a poor comparison because the games are not alike. I do see your point though of picking one mode but it would be better to pick an AP bracket. What you should be looking at for balance examples are, Table Top Miniature War games. Have a look at their competitive play, not a one of the systems I have armies for use the Deathmatch mode for balance or in tournaments. I'm talking faction balance not individual unit balance.
The reasons are simple.
- Some styles of armies can never be balanced at that mode. ie Wolves currently. More bodies Meta we have currently.
- It limits variety.
- It is actually the least strategic of the game types. More victory conditions alone add more avenues for events to play out.
When you add in KotH style play or VIP or other scenarios like Defend or Capture the flag you will see that each style even within a faction will vary and thus overall balance will be much better.
Yes one faction my be pants at a game where they have to kill everything on a static map but now add in a victory condition where they can use their superior maneuverability, durability and suddenly they shine. Balance is achieved.
Table Top games are never balanced at every points value. They are balanced at what the designers have said an army size should be. This is why when you pick up those games's rule books they always give you either a starting points value to build a list with or a prescribed list with extras.
I'll just address this as well.
Actually it will add a layer of strategy to since again some of the lists we have currently would struggle to compete in those situations and thus we would see more all rounder lists. The caveat being we would need more variety of units with in a faction.
Not being able to build a list to just dominate DM would mean that more lists and styles become viable. Each style would have maps and modes it shines in and sucks in and you have and equal chance to happen upon them. Thus far less likely to get hopeless matchups even if you do build a focused list.
I'll restate it the caveat being that we would need more variety within each faction. Currently each faction has at most 2 style options. ie Lion - Archer or Mage
The reasons are simple.
- Some styles of armies can never be balanced at that mode. ie Wolves currently. More bodies Meta we have currently.
- It limits variety.
- It is actually the least strategic of the game types. More victory conditions alone add more avenues for events to play out.
When you add in KotH style play or VIP or other scenarios like Defend or Capture the flag you will see that each style even within a faction will vary and thus overall balance will be much better.
Yes one faction my be pants at a game where they have to kill everything on a static map but now add in a victory condition where they can use their superior maneuverability, durability and suddenly they shine. Balance is achieved.
Table Top games are never balanced at every points value. They are balanced at what the designers have said an army size should be. This is why when you pick up those games's rule books they always give you either a starting points value to build a list with or a prescribed list with extras.
What you suggested seems to limit build options, and make it even more random who gets the upper hand in competitive play. Ranked play should have the absolute minimum amount of randomness to it, so that its an even playing ground and who is the superior player/builder wins.
I'll just address this as well.
Actually it will add a layer of strategy to since again some of the lists we have currently would struggle to compete in those situations and thus we would see more all rounder lists. The caveat being we would need more variety of units with in a faction.
Not being able to build a list to just dominate DM would mean that more lists and styles become viable. Each style would have maps and modes it shines in and sucks in and you have and equal chance to happen upon them. Thus far less likely to get hopeless matchups even if you do build a focused list.
I'll restate it the caveat being that we would need more variety within each faction. Currently each faction has at most 2 style options. ie Lion - Archer or Mage