- Posts: 237
- Joined: Wed Aug 07, 2013 2:31 pm
Ok, at the moment neither one since they are both too weak respect to the Zerg army, however if they nerf the base Fang and Archers then which one would be better?
Let's see their starting stats:
PoB Worg
ACC 14 14
DAM 12 15
PAR 11 11
TOU 10 15
DOD 12 14
WIL 9 13
MOV 6 5
HP 40 60
AP 142 241
And their starting abilities:
PoB: Born Killer, Fear(14), Hard Boiled (-3 DAM)
Worg: Born Killer, Fear(20), Steadfast
My general opinion is that the Worg needs a bit of stats/ability tree upgrade because at the moment it is inferior even to the PoB (respect to the Chimera and the Golem there is no match...)
Let's try for example to lvl up the PoB till lvl 4: it will get Ruthless, Master Strike/Taunt and Blood Lust for a total of 182 AP = same basic damage of the Worg (but a +4 is possible thanks to Master Strike!), same PAR, higher MOV, 20HP less, TOU of 5 points less BUT with Hard Boiled (that the PoB has automatically) is only 2 points less. So you still have 60 APs of difference for a unit slower, just a bit tougher (only 2 DAM less, useless against Ferocious), that can do LESS damage but it has 20 HP more...
If you then want to lvl it up till lvl 3 to get it to do a bit more damage (Blood Lust) or to be more tough (Hard-Boiled), you have to increase its cost of other 31/49 APs, so for the same total you'll get a PoB lvl4 and 2 Archers with Harassment...
I'd like to propose to give it immediately Blood Lust (eventually reduce of 1 its initial DAM value), increase its movement to 6 as the PoB and change its skill tree so that at lvl4 it can have the following choices: Hard-Boiled, Fierce and Implacable, so that you have to chose between def and atk. At lvl 3 I'd put Howl and Taunt.
Have a nice evening,
Almanro
Let's see their starting stats:
PoB Worg
ACC 14 14
DAM 12 15
PAR 11 11
TOU 10 15
DOD 12 14
WIL 9 13
MOV 6 5
HP 40 60
AP 142 241
And their starting abilities:
PoB: Born Killer, Fear(14), Hard Boiled (-3 DAM)
Worg: Born Killer, Fear(20), Steadfast
My general opinion is that the Worg needs a bit of stats/ability tree upgrade because at the moment it is inferior even to the PoB (respect to the Chimera and the Golem there is no match...)
Let's try for example to lvl up the PoB till lvl 4: it will get Ruthless, Master Strike/Taunt and Blood Lust for a total of 182 AP = same basic damage of the Worg (but a +4 is possible thanks to Master Strike!), same PAR, higher MOV, 20HP less, TOU of 5 points less BUT with Hard Boiled (that the PoB has automatically) is only 2 points less. So you still have 60 APs of difference for a unit slower, just a bit tougher (only 2 DAM less, useless against Ferocious), that can do LESS damage but it has 20 HP more...
If you then want to lvl it up till lvl 3 to get it to do a bit more damage (Blood Lust) or to be more tough (Hard-Boiled), you have to increase its cost of other 31/49 APs, so for the same total you'll get a PoB lvl4 and 2 Archers with Harassment...
I'd like to propose to give it immediately Blood Lust (eventually reduce of 1 its initial DAM value), increase its movement to 6 as the PoB and change its skill tree so that at lvl4 it can have the following choices: Hard-Boiled, Fierce and Implacable, so that you have to chose between def and atk. At lvl 3 I'd put Howl and Taunt.
Have a nice evening,
Almanro