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Logical Changes to Luminous Remission

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Melestav

  • Posts: 2
  • Joined: Mon Oct 21, 2013 1:01 am

Logical Changes to Luminous Remission

PostFri Feb 14, 2014 12:01 pm

After over 100 lion matches with valks I'd like to make two suggestions to their initial spell.

1. A timer on the buff in the unit ability area. This should obviously apply to all effects with a duration.

2. Casting Luminous Remission on a unit with a previous casting still active should refresh the duration. Currently, it just heals the 5 hp and doesn't refresh to its full three turn duration as one would expect.

This is an especially large nuisance on the third turn of Luminous duration, as it will wear off before the unit heals the next turn, but you still can't apply it ahead of time.

If this behavior is intended, please add a "casting additional Luminous Remissions will not reset the duration of those already in place" note to the ability or something similar as it is very unintuitive.

Thanks!
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Deep Blue

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Re: Logical Changes to Luminous Remission

PostFri Feb 14, 2014 6:06 pm

Melestav wrote:After over 100 lion matches with valks I'd like to make two suggestions to their initial spell.

1. A timer on the buff in the unit ability area. This should obviously apply to all effects with a duration.

2. Casting Luminous Remission on a unit with a previous casting still active should refresh the duration. Currently, it just heals the 5 hp and doesn't refresh to its full three turn duration as one would expect.

This is an especially large nuisance on the third turn of Luminous duration, as it will wear off before the unit heals the next turn, but you still can't apply it ahead of time.

If this behavior is intended, please add a "casting additional Luminous Remissions will not reset the duration of those already in place" note to the ability or something similar as it is very unintuitive.

Thanks!


this does not apply only to valk lvl 1 spell but also to every other buff/debuff in game. I would really like to see your nr. 1 idea but not the nr. 2 which i guess is totally intended by the devs.

Refreshing the buff spell makes it more powerful than the current state. Think about the spell Middle way from the rune guardian (blocking light & dark magic/faith powers around 8 hexagons) which lasts for 2 turns...now imagine i refresh it every turn and you are completely locked out. Would you like it? i would as a wolven player but i doubt the rest would enjoy this change :-)
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