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few suggestions

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nekomonger

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few suggestions

PostMon Feb 10, 2014 12:04 am

1. Get rid of your rollingsystem because in most cases it influence the most games very hard.
Sometimes opponents get up to 7 first turns of 10! which costs many games.. most against wolfens who able to cross the whole map in one turn.

Suggestion: A full Random roll!!(no other tweaks u build in..) to decide who begin the game. This will fix the Order of Turns. So people Will know who going to start next and keep it inc mind while playing. It also would give both players a fair fight where each played had 10 turns..

If u dont like this change then please just made the rolls randomly without any influence of whatever.

2. Bought Units should be able to be stored in the inventory and /or able to sell.(to get atleast few decats to heal the injuries of the rest of the company. It doesnt matter that i cant play with the desired army if i already bought a unit to a company (which doesnt fit into well) i personally would still prefer to play with an uncomplete army than delete or rather "destroy" an loyal soldier

3. Wolfens.
I know its still beta and every faction have their "OP" Elites but currently wolfens are very strong.
Ok they lack in nurmbers which explain their massive damage amount per turn but their ability to cross the whole map and do almost 40damange to light units is abit to much.
Their suistance isnt that bad they got all good stats which explain their AP costs.
Most time u need a huge amount of units to get them down or an mage/archer. (which rare surive the second round)

So i would suggest a nerf in their mobility.



some small things:
-rename please the "Destroy the selected unit" to "Dismiss the selected unit" its sound so cruel.
~"He Who Will Not Take Risk Cannot Win - John Paul Jones"~
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Jormungandooo

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Re: few suggestions

PostMon Feb 10, 2014 3:06 am

nekomonger wrote:1. Get rid of your rollingsystem because in most cases it influence the most games very hard.
Sometimes opponents get up to 7 first turns of 10! which costs many games.. most against wolfens who able to cross the whole map in one turn.

Suggestion: A full Random roll!!(no other tweaks u build in..) to decide who begin the game. This will fix the Order of Turns. So people Will know who going to start next and keep it inc mind while playing. It also would give both players a fair fight where each played had 10 turns..

If u dont like this change then please just made the rolls randomly without any influence of whatever.


but this influence is best conter for OP wolfes when y playing lions ;)
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Deep Blue

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Re: few suggestions

PostMon Feb 10, 2014 10:05 am

my humble opinion on your 3 suggestions:

1. not needed. It reflects one aspect of the tabletopgame (simplified). Starting first usually means not ending last. On acheron vs lion you are actually always prepared to start last (like in the chess game if you play black) which can be an advantage...on a mirror things gets more down to luck but i think you cannot plan always your strategy on: if i start first this turn im going to win! RNG is a part of the game and while infuriating sometimes i think it is ok.

2. you can "sell" your units already. How? send them to a suicide mission (easy difficulty ->100% coma chance) yes this is how they allow you to sell them.

3. First of all i think Lions > wolven by a big margin. Other than that nerfing the MOV would be against the tabletop and the future races ( daikinee elves will probably have MOV 5 i guess). Nerfing a bit born killer...maybe but not the MOV
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
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nekomonger

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Re: few suggestions

PostMon Feb 10, 2014 10:24 am

i dont know.. but what about the games my lions vs lions or vs undeads there are also many time happen that you dont get first turns.
in order to win u would need either atleast some first turns early.. Most undeads playe like.. "oem atm iam afk so come closer maybe i return to the game and start to act"
~"He Who Will Not Take Risk Cannot Win - John Paul Jones"~
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Dragon_Warrior

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Re: few suggestions

PostMon Feb 10, 2014 12:19 pm

Play Lions
Say Wolfens are OP
Say that Turn start sequence should be fully random ;D

So i would suggest a nerf in their mobility.

-1 MOV was a good option to fix old 0.10 Wolfen Crossbowmans
but now they are just another regular archers ;)
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: few suggestions

PostMon Feb 10, 2014 12:38 pm

Dragon_Warrior wrote:Play Lions
Say Wolfens are OP
Say that Turn start sequence should be fully random ;D

So i would suggest a nerf in their mobility.

-1 MOV was a good option to fix old 0.10 Wolfen Crossbowmans
but now they are just another regular archers ;)


that can use harassment stance which should be re-balanced to make it similar to the confrontation game. Right now it can be abused.
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/

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