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Re: Helping the newbies.

PostPosted: Tue Nov 04, 2014 7:32 pm
by Astralwyrm
I have them all cropped it's just alot of work writing out all of the attributes and skills to go with them since they are tool tipped. I want to write some extra advise on how to best use them as well when i'm done.

Re: Helping the newbies.

PostPosted: Fri Nov 07, 2014 4:32 pm
by Astralwyrm
This is what i've done so far, there is alot to write down partially because you can't copy and paste alot of whats in the game ^^';;.

http://steamcommunity.com/sharedfiles/f ... =292970160

Re: Helping the newbies.

PostPosted: Wed Nov 12, 2014 9:06 am
by Parsifal
Excuse me, i want to know how the army points calculate. Can anybody help me?

Re: Helping the newbies.

PostPosted: Wed Nov 12, 2014 10:47 am
by Astralwyrm
You have 500 Army points to build an army with, your Champion costs 200 ap of that 500. So in confrontation mode atleast you have 300 ap to spend on additional troops who all have ap costs. Your not allowed to go over 500 ap so you have to build your army with that in mind, the more expensive troops you pick the less troops overall your going to be able to fit into your army. Some troops are worth their high ap costs some aren't and sometimes it depends on wether or not they work well with the champion your using.

Re: Helping the newbies.

PostPosted: Thu Nov 13, 2014 2:12 pm
by Parsifal
Tnx for the answer, but i wanted to know how ap calculate for each unit. For example, why do supports shooter's ap are 40 and swordsman are 29? Formula?

Re: Helping the newbies.

PostPosted: Thu Nov 13, 2014 2:53 pm
by Astralwyrm
I don't think anyone can answer that question. Maybe one of the devs could but i haven't seen one of them post anything for months. There might be a formula or they might judge ap costs on a case by case basis.

Re: Helping the newbies.

PostPosted: Thu Nov 13, 2014 5:03 pm
by Dragon_Warrior
Tnx for the answer, but i wanted to know how ap calculate for each unit. For example, why do supports shooter's ap are 40 and swordsman are 29? Formula?


Before the major patch in may it was confirmed that there is formula but each time slightly modified by a human... after the patch i think that most of unit prices are based on usefullnes more than calculator.

In skirmish game that i made - simple formula would be totally unbalanced because same skill works differently on different units depending on their role in a gameplay... and i belive that DoW works in similar way...