The area to capture...
Posted: Wed Jun 25, 2014 1:41 pm
The area to capture system heavily favours "horde" factions, because even if the objective is "split", it's still 1 objective.
THis means that if you "control" two objectives, but the enemy controls one with 4 men, he still wins. It's moronic and unfun tactically.
You can camp on your zone all day long, and the other guy that controls more of the map doesn't have any advantage whatsoever.
What's the point of objectives if they promote static gameplay?
THis means that if you "control" two objectives, but the enemy controls one with 4 men, he still wins. It's moronic and unfun tactically.
You can camp on your zone all day long, and the other guy that controls more of the map doesn't have any advantage whatsoever.
What's the point of objectives if they promote static gameplay?