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The area to capture...

PostPosted: Wed Jun 25, 2014 1:41 pm
by Deuzerre
The area to capture system heavily favours "horde" factions, because even if the objective is "split", it's still 1 objective.

THis means that if you "control" two objectives, but the enemy controls one with 4 men, he still wins. It's moronic and unfun tactically.

You can camp on your zone all day long, and the other guy that controls more of the map doesn't have any advantage whatsoever.

What's the point of objectives if they promote static gameplay?

Re: The area to capture...

PostPosted: Wed Jun 25, 2014 9:10 pm
by MhBlis
You'll note a number of us said this before the release and have fed this back as well. I"m also beginning to think that this can't be fix through unit balance but will need a mechanical change.

I suspect either by modifying the maps themselves, making the zone individual, changing how they are scored or creating a single zone to contest.