For months I read and posted on these forums and by far the largest issue players had with the game was its reliance on rng to determine the victor, in other words the luckiest newbie could beat the best with luck on his side.
wait what?
befeore patch i was able to get 30:2 score with two factions so it wasn't so random at all while i was able to win with most of company composition abusers.
3- Ranged Champions will destroy melee champions 90% of the time, unless ofcoarse you get a little lucky (surprise surprise).
Currently its one ranged champion and mostly She is easiest to kill with most assault units... Most overpowered heroes are Chimera (ok she is somehow ranged with celestial scourge) and Golem (that is definetly not ranged).
The current problem are indeed auto KO but its less important than imbalance of Legendary units + terrible random spawns of elixirs that can be annoying but still are less important than overpowered compositions.
as i said before:
Major problems:
1. Far to cheap Legendaries.
2. Auto KO that will throw away most of new players very fast.
3. Random Pickups
Minor problems:
1. Unlimited swarm units (3-5 per type instead 10 for group)
2. Affinity Markers over units to check their type without pointing a unit.
3. Fixing some affinities to be more usefull (mostly 3'rd type is visibly weaker that first two becouse of its high price)
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
