Do you like to know who are you going to face?
Posted: Thu Apr 17, 2014 6:36 pm
Actually i'm not sure if i like to know in the prematch sequence the player and the army i'm going to face. I think that this would made specific composition a bit stronger vs certain army such like Scourge of the impure, scourge living, scourge undead but not only those skills, many other skill are specific army counter like Occult erosion vs lion and undead etc...
I think that for a correct ranking game ppl doesn't had to know the opponent you're going to meet, that will bring ppl to made the best all around army list composition.
Add to this that some "famous player" use some specific build and the prematch army composition become a bit too much important imo.
What do you think? It's better like it is or add a bit of uncertain to every match?
P.s.: this also could be more problematic when new army will be added to the game. Some army list composition of some race could shut down completely an enemy race (while performing bad vs others) and balance the game could become very hard.
I think that for a correct ranking game ppl doesn't had to know the opponent you're going to meet, that will bring ppl to made the best all around army list composition.
Add to this that some "famous player" use some specific build and the prematch army composition become a bit too much important imo.
What do you think? It's better like it is or add a bit of uncertain to every match?
P.s.: this also could be more problematic when new army will be added to the game. Some army list composition of some race could shut down completely an enemy race (while performing bad vs others) and balance the game could become very hard.