Deep Blue wrote:it is an old issue that for now can't be changed so you have to live with it.
In fact I started to work on this
A first iteration should come with the next patch, so you can expect better estimations (only on normal melee hits though).
Deep Blue wrote:I also noticed a tendency to scatter when you use double shot. I do not know if it is intended or not.
It doesn't surprise me, since the "scatter" margin uses the "miss" margin (depending on the number of units of course, but the full scatter potential needs a good miss margin).
MhBlis wrote:I regularly hit M when only S and X have % on them.
The scatter effect can apply on units in contact with the target + units on the path of the arrow. All concerned units should have a % displayed over their heads, if it's not the case I will fix that.