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Maps

PostPosted: Mon Apr 14, 2014 3:10 pm
by skydancer
Some consideration about maps.

Bring us back the old map setup pls, the new variation of maps are simply bad. They're small, lack of manouvre and are just retard as the ancient battlefield map was.
The new setup location on Behemoth map are just 2-3 hex away from the enemy. Who was able to made such a shame? Please fix and give us a decent map like in the prepatch.

Maps generally doesn't had to allow first turn melee if you want give some decent tactics to the game. Having such close spawning position just allow luck on opponent(your) composition|setup to game result.

As general rules :
1) No melee distance from spawning location. (would be nice to have spawning location at least 13+ hex away)
2) Adds maps not variation of the same. You surely have a lot of graphics due to the Aarklash legacy game for new map.

Some suggestion :
1) VIP escort map. Vip map where you win if you kill enemy VIP or bring yours to a determinate location. If both vip die, draw, if no vip reach location in time = draw, if you kill opponent VIP but you don't bring your VIP to target location in time = draw. With a correct spawning location and Target location positioning you can allow some nice split army situation where ppl just don't have to nuke opponent vip but had also to escort his own to the target location.
2) King of the hill mode map : 3 bridges on a river need to be contested. If you have > AP on one river you get 1 point. When one army reach a total of X point that side win. This would allow another nice army split situation where player had to made important choice about their setup composition.

Pls give us deep tactics maps and game mode, not that trash small map portion with invisible border that reduce the game to a frustrating lucky setup|army compositon choice.

Re: Maps

PostPosted: Mon Apr 14, 2014 5:11 pm
by Deep Blue
while i'm also not so excited to see the same maps since closed i've to admit i like the ideas of different deployment zones and "limited" maps. On the other hand i agree that there shouldn't be any deployment that allows instant melee engagement and im also sure the devs believe the same. To tell the truth i never experienced this issue as i had always the possibility to deploy as far as possible from the enemy. I might have been lucky and missed that particular map but i really cannot tell.

ancient battlefield was the devil incarnate mostly because it was small + no covers. At least now small maps have covers which allow casters to have a slightly easier life. What i would like is however bigger maps...i think you introduced those small maps also to avoid boring draws but with the new system you implemented i think draw can be easily avoided.

edit:

there is one map who made me particularly annoyed. There is one version of the Acheron map where both team can be "protected" by the starting walls, leaving only a frontal attack as a possibility (plus they have 2 easy chocke points to control). Teams with many archers or casters will have a very easy life to turtle there in my opinion