How are wolven doing?
Posted: Fri Apr 11, 2014 6:04 pm
Hi fellow wolven. I would like to hear your opinion regarding what seems to be the underdog (pun intended) faction right now. Just to be clear i came to this conclusion by simply looking at top 20 and comparing the win/loss ratio average of the different factions. Also with this thread i do not want to state that it is impossible to have a good win/loss ratio with wolven so no need to show off your statistics. My aim is simply to gather feedbacks for the devs so that they can balance better this faction.
Unfortunately i did not bother to record last week ladder but i assumed it looked a bit better than the current one (see: worg AP nerf).
as of today (11.4.2014):
top 20 teams:
Lion: 9
Ram: 5
Wolf: 6
Now, this might look more or less balanced but lets take a look at the win/loss ratio average as often top 20 shows more who has time to play rather than a good skill level:
Lion: 6.3
Ram: 5.2
Wolf: 1.9
This might be inaccurate as some players are performing extremely good while some others are bit so and so but it won't take you a lot to see how Lion and Ram top 20 players are always performing much better with their win/loss ratio than their wolven fellows.
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other stats:
top 5 players from each faction to make it even. They are in order of importance the percentages.
Lion: 93% + 73% + 93% + 75% + 86% = 84% average win ratio
Ram: 90% + 75% + 88% + 57% + 77% = 77.4% average win ratio
Wolf: 60% + 72% + 72% + 57% + 46% = 61.4% average win ratio
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Sample size for each faction is 10, the 2 highest and lowest win ratio are removed. (situation as of 12.4.2014)
Lion: 95% + 72% + 82% + 86% + 82% + 56% + 60% + 62% + 82% + 61% --> (95%, 86%, 56%, 60% --> removed) = 73% average win ratio of top 10 lion players excluding best 2 and worst 2
Ram: 61% + 91% + 78% + 90% + 78% + 80% + 79% + 62% + 82% + 42% = 77% average win ratio of top 10 ram players excluding best 2 and worst 2
Wolf: 60% + 64% + 70% + 46% + 57% + 64% + 80% + 75% + 54% + 63% = 63% average win ratio of top 10 wolf players excluding best 2 and worst 2
standard deviation:
Lion: 10% --> skill gap between players?
Ram: 7%
Wolf: 5% --> not a huge difference between the players!
Question is: WHY?
My reasons in a nutshell:
-Worg was probably pushing some players up in the top and it was quite a good choice. Now it is no more possible to create decent warbands with it.
- Crossbowmen are terrible for their AP. I would take a lion archer with accuracy ANY DAY (it costs less, deals more damage !!!).
- Wolven hunter compared to the other assault unit is very sad. Ok it has the highest damage output but it is very easy to hit, even by a single basic unit + WIL of FOUR (the smallest in the game i think) means it is very often feared. A dead wolven hunter deals 0 damage.
- Warrior monks/mages mobility is heavily nerfed. This is good as before it was really crazy but it severely diminished the power of lonewolf and rune guardian.
- Wolven elites are sub-par because of their AP costs. Leveling GG or PoB to lvl 4+ means you have to fill your company with low level basic units (using 4 units as a wolven it is a suicide). KoTL and SW can provide much greater benefits at lower costs.
Now i'm not asking to redesign the whole army but simply to consider some AP tweaks (not on fangs please ).
what are the other players opinions? Is it just me who feels wolven are currently the underdogs?
Unfortunately i did not bother to record last week ladder but i assumed it looked a bit better than the current one (see: worg AP nerf).
as of today (11.4.2014):
top 20 teams:
Lion: 9
Ram: 5
Wolf: 6
Now, this might look more or less balanced but lets take a look at the win/loss ratio average as often top 20 shows more who has time to play rather than a good skill level:
Lion: 6.3
Ram: 5.2
Wolf: 1.9
This might be inaccurate as some players are performing extremely good while some others are bit so and so but it won't take you a lot to see how Lion and Ram top 20 players are always performing much better with their win/loss ratio than their wolven fellows.
-------------------------------------------------------------------------------------------------
other stats:
top 5 players from each faction to make it even. They are in order of importance the percentages.
Lion: 93% + 73% + 93% + 75% + 86% = 84% average win ratio
Ram: 90% + 75% + 88% + 57% + 77% = 77.4% average win ratio
Wolf: 60% + 72% + 72% + 57% + 46% = 61.4% average win ratio
-------------------------------------------------------------------------------------------------
Sample size for each faction is 10, the 2 highest and lowest win ratio are removed. (situation as of 12.4.2014)
Lion: 95% + 72% + 82% + 86% + 82% + 56% + 60% + 62% + 82% + 61% --> (95%, 86%, 56%, 60% --> removed) = 73% average win ratio of top 10 lion players excluding best 2 and worst 2
Ram: 61% + 91% + 78% + 90% + 78% + 80% + 79% + 62% + 82% + 42% = 77% average win ratio of top 10 ram players excluding best 2 and worst 2
Wolf: 60% + 64% + 70% + 46% + 57% + 64% + 80% + 75% + 54% + 63% = 63% average win ratio of top 10 wolf players excluding best 2 and worst 2
standard deviation:
Lion: 10% --> skill gap between players?
Ram: 7%
Wolf: 5% --> not a huge difference between the players!
Question is: WHY?
My reasons in a nutshell:
-Worg was probably pushing some players up in the top and it was quite a good choice. Now it is no more possible to create decent warbands with it.
- Crossbowmen are terrible for their AP. I would take a lion archer with accuracy ANY DAY (it costs less, deals more damage !!!).
- Wolven hunter compared to the other assault unit is very sad. Ok it has the highest damage output but it is very easy to hit, even by a single basic unit + WIL of FOUR (the smallest in the game i think) means it is very often feared. A dead wolven hunter deals 0 damage.
- Warrior monks/mages mobility is heavily nerfed. This is good as before it was really crazy but it severely diminished the power of lonewolf and rune guardian.
- Wolven elites are sub-par because of their AP costs. Leveling GG or PoB to lvl 4+ means you have to fill your company with low level basic units (using 4 units as a wolven it is a suicide). KoTL and SW can provide much greater benefits at lower costs.
Now i'm not asking to redesign the whole army but simply to consider some AP tweaks (not on fangs please ).
what are the other players opinions? Is it just me who feels wolven are currently the underdogs?