On Turtling
Posted: Sat Mar 29, 2014 4:31 am
I usually make comps of the cheaper units and use units higher than level 2 sparingly. My current Ram team is what I would call a 'theme' team. It is not built for power or ease of wins. The comp is 7 units, with a lvl 5 BP and a lvl4 Necro. I am usually an aggressive player. Using this build has given me a much better understanding of some turtling players. If you are using high level weak units against some compositions and deployments you will absolutely have to turtle.
I played a guy using 3 Gargoyles. He complained about me turtling. He was right I have never turtled so hard. His build was ideal for easily defeating my 'theme' team. If you use high level weak units, you effectively have a 'VIP' and are taking a big risk just by using it. I won that game but it really should not have been possible for me to defeat that build. He had 3 archers to my 1 and could have positioned his 3 Gargs close but safe, and harassed me with missile to weaken or force movement and exploit an opening.
What using this comp has taught me is the real power of the cheap low level teams (Zergish) is that you have no VIP. You have no one to protect which makes advancing much easier. You also have no unit that when it dies you have effectively lost the game.
High level and AP weaker units (like mages, but not only) can often look 'OP' as they destroy your company sometimes in an activation or 2. You really need to use some of these weaker units against a variety of comps and deployments to see what difficult decisions you have to make. Just how vulnerable you can be.
I played a guy using 3 Gargoyles. He complained about me turtling. He was right I have never turtled so hard. His build was ideal for easily defeating my 'theme' team. If you use high level weak units, you effectively have a 'VIP' and are taking a big risk just by using it. I won that game but it really should not have been possible for me to defeat that build. He had 3 archers to my 1 and could have positioned his 3 Gargs close but safe, and harassed me with missile to weaken or force movement and exploit an opening.
What using this comp has taught me is the real power of the cheap low level teams (Zergish) is that you have no VIP. You have no one to protect which makes advancing much easier. You also have no unit that when it dies you have effectively lost the game.
High level and AP weaker units (like mages, but not only) can often look 'OP' as they destroy your company sometimes in an activation or 2. You really need to use some of these weaker units against a variety of comps and deployments to see what difficult decisions you have to make. Just how vulnerable you can be.