Game purpose / balance
Posted: Thu Mar 27, 2014 12:44 pm
Hello,
I was an old time "confrontation 3 / 3.5" player, pretty involved in the game community. At that time the discussion at the "federation du dragon rouge" was to manage to balance competitive gaming (whereas the game maker produced miniatures without tournament in mind).
We decided to somewhat balance tournament armies for KOTH scenario rather than true deathmatch, and tournament format (400AP... but it doesn't mean the same as Dogs of war online AP) was tuned a game lasting less than 1 hour.
I started Dogs of War online and enjoyed a lot what was made, the gameplay reminds me a lot the miniature games and though I'm not a great fan of the freemium business model, I'm OK with it.
Now, I'm a bit disappointed about the game I played so far : starting with 200 (now 250) AP is not enough to play KOTH, but is fun in deathmacth, and when reaching 400AP I found game duration way too long, even in deathmatch.
I felt myself sad to never level my wolfen just to be able to build armies that match the AP requirement (though it's less true with last patch).
I got bored by campers that do nothing during the first round except a long range bow shot.
I got tired by the 400AP that last too long just watching the other player do his move (specially wolfen vs undead puppett spam even though I have a lot of fangs and crossbow).
Before getting more involved in the game I'd like to know what the dev's have in mind :
- is the main gaming experience (let's say balance purpose) is 400AP deathmatch ?
- What are their objectif in term of game duration ?
I'd be pleased if the answer is 400AP KOTH in 15minutes
I was an old time "confrontation 3 / 3.5" player, pretty involved in the game community. At that time the discussion at the "federation du dragon rouge" was to manage to balance competitive gaming (whereas the game maker produced miniatures without tournament in mind).
We decided to somewhat balance tournament armies for KOTH scenario rather than true deathmatch, and tournament format (400AP... but it doesn't mean the same as Dogs of war online AP) was tuned a game lasting less than 1 hour.
I started Dogs of War online and enjoyed a lot what was made, the gameplay reminds me a lot the miniature games and though I'm not a great fan of the freemium business model, I'm OK with it.
Now, I'm a bit disappointed about the game I played so far : starting with 200 (now 250) AP is not enough to play KOTH, but is fun in deathmacth, and when reaching 400AP I found game duration way too long, even in deathmatch.
I felt myself sad to never level my wolfen just to be able to build armies that match the AP requirement (though it's less true with last patch).
I got bored by campers that do nothing during the first round except a long range bow shot.
I got tired by the 400AP that last too long just watching the other player do his move (specially wolfen vs undead puppett spam even though I have a lot of fangs and crossbow).
Before getting more involved in the game I'd like to know what the dev's have in mind :
- is the main gaming experience (let's say balance purpose) is 400AP deathmatch ?
- What are their objectif in term of game duration ?
I'd be pleased if the answer is 400AP KOTH in 15minutes