Legendary Units
Posted: Thu Mar 20, 2014 9:15 pm
Hi all!
In this topic, please add your ideas and comments on what do you think of the legendary units and how to improve them.
Start always with saying if you have TRIED a unit or if you have only faced it!
E.g., in my case I've tried the Golem till lvl4 and the Worg till lvl4, while I've only faced the Chimera lvl4-5 or the Golem lvl5.
Golem: The stronger/tougher legendary unit at the moment. Till lvl2 you can kill it with many different compositions, while from lvl3 (HB) you MUST have either some units with special abilities (Valk, Black Paladin, less the GG) or high damage/Ferocious (Alahan Archers, Skeleton Warriors/Archers, Alahan Guards, Fangs, etc.). When it is lvl3 you can still get a draw more or less easily thanks to its low MOV, but then on lvl 4 he gets also +1MOV and it is the end (I got like 10-12 W, 1 D and 2 L when I played with it last time, also without having to think, simply running & engaging the enemy in most cases).
Before the patch, lvl4 was like 315 AP, now it is 275 AP so if before it was strong, now it is even stronger and unstoppable. I think that Rapidity and HB should at least be on the same lvl, HB should cost 20-30 points more or that the Golem itself should cost as it was before the patch (where my win/loss ratio was more like 10/5/5, not 10/2/1!).
It can easily win against both Chimera and Worg.
Worg: The weakest of all legendary units! A Worg lvl4 get owned when playing against a Chimera lvl4 or a Golem lvl3 easily and in general is much more a glass cannon than all the other ones: every enemy unit can heavily damage it and also you don't reduce to half the enemy life when you counterattack like the Golem or Chimera. Therefore, I think it is the only one more or less balanced AT lvl3-4, before it costs too much and it is completely useless as I highlighted in another post. I say it is more or less balanced, since when playing with it you have simply to go all out, but the enemy can still kill it without having special units or compositions (only be aware of his pursuit movement or it can kill 3 unit in a single turn when it is lvl4 if the Offensive tree has been selected!).
Chimera: Can not say anything conclusive on it since I've not tried it directly, only faced them when I was lvling up the Worg and it was always an auto-loss for me! She's more tough, she can par almost 1 attack every 2, hits harder than the Worg and she also casts spells! What do you want more? (I know, you want a Golem! )
In general, I noticed that the legendary units are so-so till lvl3 (the Worg is highly unplayable but the Golem defends itself), then they got a very strong ability for too few APs and they become more dominant on all the other troops. Finally, their lvl4 ability is what overthrow everything else and they become completely OP. In order of strength and efficacy: Golem - Chimera - Worg when playing between legendaries, Golem - Worg - Chimera when playing against normal enemy companies.
In this topic, please add your ideas and comments on what do you think of the legendary units and how to improve them.
Start always with saying if you have TRIED a unit or if you have only faced it!
E.g., in my case I've tried the Golem till lvl4 and the Worg till lvl4, while I've only faced the Chimera lvl4-5 or the Golem lvl5.
Golem: The stronger/tougher legendary unit at the moment. Till lvl2 you can kill it with many different compositions, while from lvl3 (HB) you MUST have either some units with special abilities (Valk, Black Paladin, less the GG) or high damage/Ferocious (Alahan Archers, Skeleton Warriors/Archers, Alahan Guards, Fangs, etc.). When it is lvl3 you can still get a draw more or less easily thanks to its low MOV, but then on lvl 4 he gets also +1MOV and it is the end (I got like 10-12 W, 1 D and 2 L when I played with it last time, also without having to think, simply running & engaging the enemy in most cases).
Before the patch, lvl4 was like 315 AP, now it is 275 AP so if before it was strong, now it is even stronger and unstoppable. I think that Rapidity and HB should at least be on the same lvl, HB should cost 20-30 points more or that the Golem itself should cost as it was before the patch (where my win/loss ratio was more like 10/5/5, not 10/2/1!).
It can easily win against both Chimera and Worg.
Worg: The weakest of all legendary units! A Worg lvl4 get owned when playing against a Chimera lvl4 or a Golem lvl3 easily and in general is much more a glass cannon than all the other ones: every enemy unit can heavily damage it and also you don't reduce to half the enemy life when you counterattack like the Golem or Chimera. Therefore, I think it is the only one more or less balanced AT lvl3-4, before it costs too much and it is completely useless as I highlighted in another post. I say it is more or less balanced, since when playing with it you have simply to go all out, but the enemy can still kill it without having special units or compositions (only be aware of his pursuit movement or it can kill 3 unit in a single turn when it is lvl4 if the Offensive tree has been selected!).
Chimera: Can not say anything conclusive on it since I've not tried it directly, only faced them when I was lvling up the Worg and it was always an auto-loss for me! She's more tough, she can par almost 1 attack every 2, hits harder than the Worg and she also casts spells! What do you want more? (I know, you want a Golem! )
In general, I noticed that the legendary units are so-so till lvl3 (the Worg is highly unplayable but the Golem defends itself), then they got a very strong ability for too few APs and they become more dominant on all the other troops. Finally, their lvl4 ability is what overthrow everything else and they become completely OP. In order of strength and efficacy: Golem - Chimera - Worg when playing between legendaries, Golem - Worg - Chimera when playing against normal enemy companies.