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and that was as far back as I could spawn

PostPosted: Thu Mar 13, 2014 8:56 pm
by Lima
http://imgur.com/YUcINcW

I was trying to see any way to get mages to be nice again but first game and this happens. Sry its small but ya nice new deployment system.

Re: and that was as far back as I could spawn

PostPosted: Thu Mar 13, 2014 10:50 pm
by Deep Blue
Lima wrote:http://imgur.com/YUcINcW

I was trying to see any way to get mages to be nice again but first game and this happens. Sry its small but ya nice new deployment system.


It reminds me of the ancient battlefield map...with the difference that you couldn't attack on the first turn - so yeah even worse sitation :D I understand your frustration BUT i like the new deployment / invisible wall system (if they are more obvious) as an idea...it is just poorly implemented at the moment as these situations cannot happen.

Re: and that was as far back as I could spawn

PostPosted: Fri Mar 14, 2014 3:49 pm
by Lima
Ok now I challenge anyone to prntscreen a deployment scenario more ridiculous than this.

http://imgur.com/zt5rvxw

Its actually funny sometimes but its getting old fast. Do we really have to have 2 weeks of this?

Re: and that was as far back as I could spawn

PostPosted: Fri Mar 14, 2014 4:32 pm
by SoulCollector
Lima wrote:Ok now I challenge anyone to prntscreen a deployment scenario more ridiculous than this.

http://imgur.com/zt5rvxw

Its actually funny sometimes but its getting old fast. Do we really have to have 2 weeks of this?


LOL Lima, that is actually hilarious but yeah the new deployment system should be changed, like I told you before the second fight I did after the patch I was using 3 necros and 1 BP and the enemy was using Rune with Middle Way, he of course won turn casted it first turn and we were so close to each other that my necros had to run for their lifes in all directions from turn 1 to be able to cast puppets, at that point it was already to late and they were half dead.

Re: and that was as far back as I could spawn

PostPosted: Sat Mar 15, 2014 3:38 pm
by yossimte
Yeah, the new start positions are kinda funny for a week or so as some kind of event, but its really not a direction to push the game in.

Its like some weird chess variant where all the pawns start in jumping distance. :lol:

Re: and that was as far back as I could spawn

PostPosted: Sat Mar 15, 2014 3:42 pm
by Deep Blue
some starting positions are funny but i admit there are always ways to "hide" your important units. At the very worst you can always put some basic units around. Invisible walls are another issue but im sure cyanide is aware.

Re: and that was as far back as I could spawn

PostPosted: Mon Mar 17, 2014 11:25 pm
by Lima
http://imgur.com/CKjMm02

I included the golem's name on purpose.