Opinions of Invisible Walls
Posted: Wed Mar 12, 2014 1:47 pm
I just wanted to see what everyone felt about the new Invisible Walls around the maps.
My Opinion:
They got to go. I spent half of my turn trying to figure out where I could or couldn't go, since the terrain gives no indication anymore. The levels also feel tiny now, with tight little corridors to move around in (even though there's space everywhere). In my opinion, invisible walls were a tactic games used back in the day when they didn't have the memory capabilities to put enough stuff in the world to block the player from going place. Like plaid, it should have died with the 90s.
I'm assuming this was an attempt to stop the flee draw and/or the castling yourself in the corner (which it's only helped). If that is true, this is not the way to do that, don't cripple the game (visually and strategically) to stop a tactic. It may just be my opinion, but when I see invisible walls, I think unprofessional. Especially when we all know they weren't there before - or needed.
My Opinion:
They got to go. I spent half of my turn trying to figure out where I could or couldn't go, since the terrain gives no indication anymore. The levels also feel tiny now, with tight little corridors to move around in (even though there's space everywhere). In my opinion, invisible walls were a tactic games used back in the day when they didn't have the memory capabilities to put enough stuff in the world to block the player from going place. Like plaid, it should have died with the 90s.
I'm assuming this was an attempt to stop the flee draw and/or the castling yourself in the corner (which it's only helped). If that is true, this is not the way to do that, don't cripple the game (visually and strategically) to stop a tactic. It may just be my opinion, but when I see invisible walls, I think unprofessional. Especially when we all know they weren't there before - or needed.