Jigoku wrote:Hey guys,
just dropping by to say that we changed nothing about the injury costs with this patch.
All these costs are exactly the same than three weeks ago.
The only thing we did that is distantly related to injuries is that we severely limited the max amount of injuries received per game, and we added a very frequent drop of healing cards on matches end. That's all we did with this patch.
So, not exactly something "bad" for you.
Also, watch the language, please. This title (and some answers) are a bit over the top for a game mechanic that is several weeks (/months) old.
Have a nice day.
Sorry but how exactly did you guys do that? I played a game yesterday night with a very bad company i was leveling up 3 necros + Black Paladin all level 1, in 1 fight (yeah a single fight) i got 3 injuries out of 4 units, the 3 injured were my necros. So if there is a limit of injuries per game i would like to know how that works.