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Developers

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Oberon

  • Posts: 5
  • Joined: Tue Mar 11, 2014 5:08 am

Developers

PostTue Mar 11, 2014 5:26 am

Good day! Thank you for this game, almost all of it was pleasant. But I would like to see improvement system units in the game Disciples. When a unit gains a level, then improved and its characteristics, as well as after he got all the fighting skills that level it can be further increased. Please pay attention to it. I will be grateful not only I, as well as many other players. :roll:
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Zeveross

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  • Joined: Sun Mar 02, 2014 5:12 am

Re: Developers

PostTue Mar 11, 2014 6:08 am

While a valid idea, I would like to point out that the whole playerbase is NOT behind such an initiative (as in, there are those of us who would oppose it, not trying to say everyone is against it). It is hard to balance and could easily lead to a "higher is better" absolute that we do not want in strategy games. As it currently sits higher isn't always better, which leads to dynamic choices in company composition.
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Oberon

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Re: Developers

PostTue Mar 11, 2014 4:17 pm

If we again compare the example Disciples there is a branch of development beings , for which many love this game . Just then at the maximum level creatures interest falls to the game , anyway I , and the people I know. Why not combine all the best features to improve existing games of this genre in the dogs of war online ? When out of the necromancer can be made more formidable creature at the maximum level when the ordinary soldier army lion can become more powerful at the maximum level , and continue the development of the branch a few options.To can play it practically forever. After many games love it for step improvement beings, where everyone will have a chance to get his invincible army. In the later stages of the battle would simply unforgettable.
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Hod

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  • Location: I've been told I live in Breaking Bad territory

Re: Developers

PostTue Mar 11, 2014 4:24 pm

As long as I don't have to play against
Oberon wrote:his invincible army.


I like playing against armies I can beat.
Hod's CoolMiniOrNot Gallery

Useful links:
Mirror 1 AP army calculator (by Hod): http://www.dogsofwar.co.nf/
Mirror 2 AP army calculator (by Hod): http://www.dogsofwar.eu.pn/
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Oberon

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Re: Developers

PostTue Mar 11, 2014 5:30 pm

if so it would be?
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isgFaceless

  • Posts: 29
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  • Location: Plano, TX

Re: Developers

PostTue Mar 11, 2014 6:55 pm

Hod wrote:As long as I don't have to play against
Oberon wrote:his invincible army.


I like playing against armies I can beat.


Lol. Yeah, I also don't agree with this kind of play. I like a challenge, as long as its not impossible.
"I drink the bottle marked POISON on the off-chance that it's the extra-healing potion."
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Hod

  • Posts: 177
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  • Location: I've been told I live in Breaking Bad territory

Re: Developers

PostTue Mar 11, 2014 7:08 pm

isgFaceless wrote:
Lol. Yeah, I also don't agree with this kind of play. I like a challenge, as long as its not impossible.


I'm assuming you mean: you like a challenge, as long as it is possible.

Or are you just one of those S&M guys?
Hod's CoolMiniOrNot Gallery

Useful links:
Mirror 1 AP army calculator (by Hod): http://www.dogsofwar.co.nf/
Mirror 2 AP army calculator (by Hod): http://www.dogsofwar.eu.pn/
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isgFaceless

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  • Location: Plano, TX

Re: Developers

PostTue Mar 11, 2014 7:12 pm

Hod wrote:
isgFaceless wrote:
Lol. Yeah, I also don't agree with this kind of play. I like a challenge, as long as its not impossible.


I'm assuming you mean: you like a challenge, as long as it is possible.

Or are you just one of those S&M guys?

Haha no you are correct. I apologize. Nice catch ;)

EDIT: Actually, if you look at it, I think it is correct. Not impossible = possible.
"I drink the bottle marked POISON on the off-chance that it's the extra-healing potion."
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Zeveross

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Re: Developers

PostTue Mar 11, 2014 7:31 pm

Oberon wrote:if so it would be?
Image


There's a game for that - it's called pokemon. I'm even more opposed to unit transformations at every level than simple stat increases every level.
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Hod

  • Posts: 177
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Re: Developers

PostTue Mar 11, 2014 7:52 pm

isgFaceless wrote:
Hod wrote:
isgFaceless wrote:
Lol. Yeah, I also don't agree with this kind of play. I like a challenge, as long as its not impossible.


I'm assuming you mean: you like a challenge, as long as it is possible.

Or are you just one of those S&M guys?

Haha no you are correct. I apologize. Nice catch ;)

EDIT: Actually, if you look at it, I think it is correct. Not impossible = possible.


You're right, I must have been drinking the crazy juice when I wrote that.
Hod's CoolMiniOrNot Gallery

Useful links:
Mirror 1 AP army calculator (by Hod): http://www.dogsofwar.co.nf/
Mirror 2 AP army calculator (by Hod): http://www.dogsofwar.eu.pn/
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