Page 1 of 1

Mana/ spell cost don't work correctly ?

PostPosted: Sat Mar 08, 2014 12:57 am
by Kamfrenchie
I've just had a match where i was leading a 300 ap wolfen team vs a ram force.

My loner was able to use it's primary spell (wateer attack or something) several time in a row, even though he was only level 3 (so +2 mana per turn). Meanwhile, the necromancer of my opponent seemed to be able to summon 2 puppets and detonate them in the same turn.

AFAIK it seemed like my spell costed 2 insead of 3 unlike what was displayed

Re: Mana/ spell cost don't work correctly ?

PostPosted: Sat Mar 08, 2014 10:33 am
by IConquer
a magician gets a certain amount of mana per turn, but that mana does not disappear if not used. So for example, if a necro level 5 with recovery does not use his mana for 2 turns, on his third turn he will have 12 mana. He can use all of that mana however he wishes, so long as the "number of uses" is not exceeded per spell.

Re: Mana/ spell cost don't work correctly ?

PostPosted: Sat Mar 08, 2014 10:51 am
by Deep Blue
Kamfrenchie wrote:I've just had a match where i was leading a 300 ap wolfen team vs a ram force.

My loner was able to use it's primary spell (wateer attack or something) several time in a row, even though he was only level 3 (so +2 mana per turn). Meanwhile, the necromancer of my opponent seemed to be able to summon 2 puppets and detonate them in the same turn.

AFAIK it seemed like my spell costed 2 insead of 3 unlike what was displayed


uhm this is very wierd O.o I mean the necro can do that if it has enough mana...About your lonewolf assuming you didn't use it on the first turn...you have a bigger mana pool at lvl 3 so for example :

2 mana on first turn + 2 mana on second turn -> primal attack = 1 Mana left
1 mana left + 2 mana on third turn --> primal attack again.

or you even started using it on turn 3, meaning you had 5 mana mana and could cast it 3 times in a row

Re: Mana/ spell cost don't work correctly ?

PostPosted: Sat Mar 08, 2014 2:03 pm
by Kamfrenchie
isn' there a limit on the max amount of mana that you can store ?

Maybei'm rememberin wrong then, might have forgotten a turn of manoeuvering

Re: Mana/ spell cost don't work correctly ?

PostPosted: Sat Mar 08, 2014 2:15 pm
by Deep Blue
Kamfrenchie wrote:isn' there a limit on the max amount of mana that you can store ?

Maybei'm rememberin wrong then, might have forgotten a turn of manoeuvering


lonewolf max mana at lvl 3 is 5...a necro can go up to 12 depending on the level.