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Mana/ spell cost don't work correctly ?

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Kamfrenchie

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Mana/ spell cost don't work correctly ?

PostSat Mar 08, 2014 12:57 am

I've just had a match where i was leading a 300 ap wolfen team vs a ram force.

My loner was able to use it's primary spell (wateer attack or something) several time in a row, even though he was only level 3 (so +2 mana per turn). Meanwhile, the necromancer of my opponent seemed to be able to summon 2 puppets and detonate them in the same turn.

AFAIK it seemed like my spell costed 2 insead of 3 unlike what was displayed
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IConquer

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Re: Mana/ spell cost don't work correctly ?

PostSat Mar 08, 2014 10:33 am

a magician gets a certain amount of mana per turn, but that mana does not disappear if not used. So for example, if a necro level 5 with recovery does not use his mana for 2 turns, on his third turn he will have 12 mana. He can use all of that mana however he wishes, so long as the "number of uses" is not exceeded per spell.
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Deep Blue

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Re: Mana/ spell cost don't work correctly ?

PostSat Mar 08, 2014 10:51 am

Kamfrenchie wrote:I've just had a match where i was leading a 300 ap wolfen team vs a ram force.

My loner was able to use it's primary spell (wateer attack or something) several time in a row, even though he was only level 3 (so +2 mana per turn). Meanwhile, the necromancer of my opponent seemed to be able to summon 2 puppets and detonate them in the same turn.

AFAIK it seemed like my spell costed 2 insead of 3 unlike what was displayed


uhm this is very wierd O.o I mean the necro can do that if it has enough mana...About your lonewolf assuming you didn't use it on the first turn...you have a bigger mana pool at lvl 3 so for example :

2 mana on first turn + 2 mana on second turn -> primal attack = 1 Mana left
1 mana left + 2 mana on third turn --> primal attack again.

or you even started using it on turn 3, meaning you had 5 mana mana and could cast it 3 times in a row
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
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Kamfrenchie

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Re: Mana/ spell cost don't work correctly ?

PostSat Mar 08, 2014 2:03 pm

isn' there a limit on the max amount of mana that you can store ?

Maybei'm rememberin wrong then, might have forgotten a turn of manoeuvering
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Deep Blue

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Re: Mana/ spell cost don't work correctly ?

PostSat Mar 08, 2014 2:15 pm

Kamfrenchie wrote:isn' there a limit on the max amount of mana that you can store ?

Maybei'm rememberin wrong then, might have forgotten a turn of manoeuvering


lonewolf max mana at lvl 3 is 5...a necro can go up to 12 depending on the level.
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/

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