- Posts: 4
- Joined: Tue Mar 04, 2014 11:25 am
Im an undead player and no matter what I choose to bring in games the wolfen just run over all my guys so easily. I have played game after game and tried all sorts of diff units nothing works. The wolfen units just do so much damage, move way to far, and have good defense for the cost.
The necromancer is completely useless if a wolfen mage uses the lvl 3 spell that stops all spells in 8 hexs
The gargoyle can be slain in 1 turn by one guy and dies for sure by turn 2 every time.
The priest is just completely useless with useless abilities, almost never want to teleport a wolfen in the middle of your horde cause he can actually fight his way out and get to your more squishy guys your protecting. Not to mention to bring level up the priest so he gets some useful spells hes got to be near maxed and costs way to much.
The regular bone soldiers rarely can even land a hit on any wolfen as they parry everything. If you put guys near a mage or archer or anything to keep them from just running at your squishys it doesn't work because they almost never land a hit when the enemy leaves engagement.
Black paladins are about the only thing that even has a chance to fight one with out dying in 2 turns or 1 turn and they cost so much its not fair.
All I see the higher AP battles I go is more and more Wolfen players and less and less anything else the more wolfen you get out on the field the more ridiculous and evident their OPness becomes.
The necromancer is completely useless if a wolfen mage uses the lvl 3 spell that stops all spells in 8 hexs
The gargoyle can be slain in 1 turn by one guy and dies for sure by turn 2 every time.
The priest is just completely useless with useless abilities, almost never want to teleport a wolfen in the middle of your horde cause he can actually fight his way out and get to your more squishy guys your protecting. Not to mention to bring level up the priest so he gets some useful spells hes got to be near maxed and costs way to much.
The regular bone soldiers rarely can even land a hit on any wolfen as they parry everything. If you put guys near a mage or archer or anything to keep them from just running at your squishys it doesn't work because they almost never land a hit when the enemy leaves engagement.
Black paladins are about the only thing that even has a chance to fight one with out dying in 2 turns or 1 turn and they cost so much its not fair.
All I see the higher AP battles I go is more and more Wolfen players and less and less anything else the more wolfen you get out on the field the more ridiculous and evident their OPness becomes.