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balance feedback: wolfen crossbow,assault fire VS harassment

PostPosted: Thu Feb 20, 2014 2:09 am
by Boogieman
"assault fire" with "contact shot" looks ok on paper,in practice its not so good

this is ability that in practice can be used basically once per game,and often cant be used at all:

reason why cant be used at all because many units can use sprint from far and put u in engaged mode,and prevent u to use skill even once per game

unfortunately same rules about "charge" apply on "assault fire": u cant use it if u moved your crossbowman,and u cant use it in engaged mode

than lets say u manage to use it once,you put your archer in forward lines,engaged mode,preventing u to use skill again, and also u can expect to die soon,often in a same turn

meta of the game is that "harassment" is much much more better option,and both "harassment" and "assault fire" costs 10AP to upgrade

Infact "assault fire" + "contact shot" is 17AP and "harassment" + "instinctive firing" is 13AP

Overall its worse combo which is even more expensive in AP (17AP)

Re: balance feedback: wolfen crossbow,assault fire VS harass

PostPosted: Thu Feb 20, 2014 9:12 am
by Deuzerre
Assault fire requires more preparation, but it's still a double shot that causes stun:It's occasionally very efficient, but its usefulness goes down to 0 when you're facing someone that knows what he's doing.

My main occasion to use it is against enemies that are already engaged in a combat: I shot-charge, dealing damage and stunning, so my true melee can finish him off and pursuit to an other opponent. Repeat.

Re: balance feedback: wolfen crossbow,assault fire VS harass

PostPosted: Thu Feb 20, 2014 9:17 am
by Dragon_Warrior
its why i not considered purshit movement after assault fire kill - as a bug ;)