balance feedback: wolfen crossbow,assault fire VS harassment
Posted: Thu Feb 20, 2014 2:09 am
"assault fire" with "contact shot" looks ok on paper,in practice its not so good
this is ability that in practice can be used basically once per game,and often cant be used at all:
reason why cant be used at all because many units can use sprint from far and put u in engaged mode,and prevent u to use skill even once per game
unfortunately same rules about "charge" apply on "assault fire": u cant use it if u moved your crossbowman,and u cant use it in engaged mode
than lets say u manage to use it once,you put your archer in forward lines,engaged mode,preventing u to use skill again, and also u can expect to die soon,often in a same turn
meta of the game is that "harassment" is much much more better option,and both "harassment" and "assault fire" costs 10AP to upgrade
Infact "assault fire" + "contact shot" is 17AP and "harassment" + "instinctive firing" is 13AP
Overall its worse combo which is even more expensive in AP (17AP)
this is ability that in practice can be used basically once per game,and often cant be used at all:
reason why cant be used at all because many units can use sprint from far and put u in engaged mode,and prevent u to use skill even once per game
unfortunately same rules about "charge" apply on "assault fire": u cant use it if u moved your crossbowman,and u cant use it in engaged mode
than lets say u manage to use it once,you put your archer in forward lines,engaged mode,preventing u to use skill again, and also u can expect to die soon,often in a same turn
meta of the game is that "harassment" is much much more better option,and both "harassment" and "assault fire" costs 10AP to upgrade
Infact "assault fire" + "contact shot" is 17AP and "harassment" + "instinctive firing" is 13AP
Overall its worse combo which is even more expensive in AP (17AP)