About legendary units
Posted:
Thu Feb 13, 2014 11:15 am
by Yh-Decarcassor
So... I've faced my first Likeness of the Chimera today and a few days earlier it was a Flesh Golem. Both game happened at 400 AP and followed kind of the same pattern: I had no possibility to know I was going to face theses monsters and eventually the game reached a point where it was just mathematicly impossible to deal with them.
In both case I was left with the choice of trying to delay the legendary monster as best as I could or throw everything at him in hope it would die quickly. Of course what actualy happen is that at the end you have to face either the indemn monster alone or the fresh support troops whith less than a half-decimated company.
I can't really say anything about the Worg, having never faced one yet, but I feel that right now especially at 400 AP the presence of a legendary unit impact the game way too much, and the fact that you can't see the opponement's company before the game make it very difficult to face them. One of the biggest problem to me is that its not often worth it to attack theses beast because you will take way more dammages back than you can ever hope to inflict. At least the dammages you manage to cause o the Golem will stick, but in the case of the Chimera it gets pointless really quick because she can sometime heal herself more than you can dammage her ! And thats not even counting the inevitable regen provided by the obligatory valkyrie.
Honestly I don't think that legendary units belong in 400 AP and less. Heck I'm not even sure they belong in Dogs of War ! The tabletop game actually had the vey same problem with big monster units becoming overwhelming in this format.
I'm curious to see if anyone else has faced legendary monsters and if you had the same feeling as I did ?
Re: About legendary units
Posted:
Thu Feb 13, 2014 11:21 am
by Dragon_Warrior
Im not shure about the rest but Chimera on 400 was quite resonable when i meet Aisu with her.
maybe it was becouse he tried totaly full option with Consiousness - but i almost killed her after dealing with two healer sparklings
She had 6 or 7 hp in turn 10 and i played my normal band.
Re: About legendary units
Posted:
Thu Feb 13, 2014 11:47 am
by Yh-Decarcassor
The Likeness I faced was accompanied by an archer a valkyrie and a lvl 3 sparkling. With all the heal he had any dammage I managed to inflcit was heavily mitigated. I managed to dispatch her entourage, hoping that without all this heal she would go down, but then she actually kept healing herself with pillar of light, a spell I tought was meant to heal allies according to the wording and not the caster itself.
Re: About legendary units
Posted:
Thu Feb 13, 2014 12:19 pm
by skydancer
The good player build his band to face any kind of enemy.
Re: About legendary units
Posted:
Thu Feb 13, 2014 1:39 pm
by Yh-Decarcassor
skydancer wrote:The good player build his band to face any kind of enemy.
So tell us oh wise one ? What is your experience facing against Golems, Worgs and simili-Chimeras ? Was it fun ? Was it hard ? Was it maybe painfull ? Have even ever faced a legendary unit ? I'm trying to build a discussion here, help me out !
Re: About legendary units
Posted:
Thu Feb 13, 2014 1:57 pm
by Jormungandooo
2 against golem 1 death match and 1 vip
on death metch Valkyrie kill him faster than he can say upssss i lost 30hp on 1 double atack
on Vip sparlings do job before he come to my team
other legendary i dont see on action but golem isnt a problem on 400AP cause he dont have enough supp units and its slow
Re: About legendary units
Posted:
Thu Feb 13, 2014 2:10 pm
by Malakai Khaine
well, i haven't met the chimera yet, but in terms of squishiness, she's definitely easier to put damage on than the flesh golem, what with lower toughness and no hardboiled.
Now, i HAVE faced the flesh golem repeatedly in 300 points games, and yes, he's very hard to beat for my lion army without a legendary unit. The thing to consider though is, that each legendary unit has a role, and an effective counter.
Flesh golem for example has crap dodge. Lion archers with aim and accuracy will hit him for decent damage, so will skeleton archers with ferocious. The black paladins exhausting touch will shut him right down if he dosn't resist it, since his damage will go to 0. The skeleton priests mega-nuke spell will hit him for substantial damage too if he dosn't resist it. You could also have a lion knight with knockdown strike and heal support tank him single-handedly. In my case, i simply outran him long enough to kill the few other units he had at 300 points, and then surrounded the golem and took him down through encirclement. You have to be smart about it though. attacking the golem with an encircling unit that does 1 damage per hit and takes a potential 20+ back is not a good idea. better to save the unit and keep the encirclement bonus. There's also the valkyries spell that lets her do 15 damage flat to anything. pop that on and offensive stance, and you can give him 30-45 damage in a round and only take 10-20 damage in return.
And there's probably other stuff i haven't even thought about.
Dealing with the chimera, the important part is looking at how she's specced, and how she's supported
on her own, the chimera is fairly easy to kill with massed units, since her forte is single-target burst and support. Hell, the guardian of runes will shut her right down with his 8 hex spell stopper.
the erosion attack from black paladins or priests will put her at disadvantage too, with lessened will and mana. Anything that inhibits casters will seriously hamper the chimera. Also, a lot of the support units for her, are fairly squishy. Sparklings die from a stiff breeze, and the valk still only has toughness 8. Keep in mind also, that he chimera costs at least 200-something points. that gives you between 2 and 5 units extra for that cost, assuming you dont have your own legendary.
Legendaries are nasty, i agree, but like all other potentially nasty units, its a matter of how to deal with them
Re: About legendary units
Posted:
Thu Feb 13, 2014 2:10 pm
by Dragon_Warrior
Was it fun ?
i played with Skydancer enough times to answer in his name
So tell us oh wise one ? What is your experience facing against Golems, Worgs and simili-Chimeras ? Was it fun ? Was it hard ? Was it maybe painfull ? Have even ever faced a legendary unit ? I'm trying to build a discussion here, help me out !
It all depends on many many factors
but legendaries are problematic not only for their enemy - band based on ONE dangerous model have realy big problem with killing all enemy units in 10 rounds and in case of King of the hill or Vip its even harder. Maybe i didn't kill Aisu Chimera but he wasn't able to kill all of my units even when i was 'attacking' - (in term of engaging not "Aaaaaaargh anyone to fray with chimera") and one/two running units would make win imposilbe to him.
In beta i won with Deep Blue Golem only by suicidal blocking enterance to center king of the hill map - Golem may be devastating and hard to kill but its slow.
And of course i won with many 'unknown' players having legendaries (back in beta moslty) - so its definetly possible - and kiling such unit can give me even more fun mostly
Chimera without sparklings cast one spell each two turns and Worg is currently weaker than 2x PoB so until Pob nerf should be no problem at all
Re: About legendary units
Posted:
Thu Feb 13, 2014 2:43 pm
by Deuzerre
I once faced a golem. My spells never worked on it (50% chance of not working) and all it did war run in contact of my troops (moving 8 squares). On the next turn, I either had the choice of trying to disengage (and get hit while doing so thanks to high accuracy) or take the hits (and die). Couldn't do much.
In an other game I face a worg+ PoB... They were so heavily outnumbered that I made short work of them.
None of these 400 points games were fun. One because it was impossible (I actually quit on turn 3 after the golem dodged 4arrows in the same turn) and the other one because the other guy didn't get to do anything.
Golem would be fine if it didn't get the option to move 4 squares instead of 3...
Re: About legendary units
Posted:
Thu Feb 13, 2014 10:54 pm
by Deep Blue
Malakai Khaine wrote:Legendaries are nasty, i agree, but like all other potentially nasty units, its a matter of how to deal with them
Malakai basically wrote what i wanted to say . I was wondering when people were complaining about PoB when the legendaries hate posts would have started
When i started this game (early closed beta) i posted as well saying that legendaries were OP and had to be nerfed because too strong (well at that time there were no brackets and people were abusing them with a team consisting of 1 legendary unit...fun times
). Truth is that people, myself included, are often too fast to judge but after playing and realizing the mechanics you can actually win against them. As skydancer said a good company can deal with them or it is not a good company, simple as that. Luckly there are multiple ways to deal with them but when you are playing at 400 you have to consider this situation or be prepared for a though battle.
Consider that you always have the numerical advantage when playing vs a legendary, this means that in certain missions like domination or VIP you can position your units in some chocke points to slow them down while the rest takes care of the VIP/center area. Deathmatch is a bit trickier but with the right setup everything can be done...