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Draw sistem

PostPosted: Sat Feb 08, 2014 1:29 pm
by Thorh
Draw sistem on deathmatch not have sense at this time .

If one have 6 unit's and your opponent 1 it's draw lol ?

think it's better calculate AP ( like KotH )

Re: Draw sistem

PostPosted: Sat Feb 08, 2014 1:30 pm
by Deep Blue
Thorh wrote:Draw sistem on deathmatch not have sense at this time .

If one have 6 unit's and your opponent 1 it's draw lol ?

think it's better calculate AP ( like KotH )


we already have a topic about it ;) but yeah that is what it would be better.

Re: Draw sistem

PostPosted: Sat Feb 08, 2014 1:47 pm
by Thorh
because certlany ppl just run away :lol:

Re: Draw sistem

PostPosted: Sun Feb 09, 2014 2:31 am
by Rodi
The rules for draw are not good as it is, but simply counting AP would be a very bad idea, it would increase the number of players running away from the fight at some point just because they have a higher AP count. The rules, whatever they are, must "force" players to fight, not run to fetch a draw.

Re: Draw sistem

PostPosted: Sun Feb 09, 2014 9:42 am
by Deep Blue
Rodi wrote:The rules for draw are not good as it is, but simply counting AP would be a very bad idea, it would increase the number of players running away from the fight at some point just because they have a higher AP count. The rules, whatever they are, must "force" players to fight, not run to fetch a draw.


not every unit can outrun the enemy team at the same time...

Re: Draw sistem

PostPosted: Sun Feb 09, 2014 1:43 pm
by Jormungandooo
mayby after the draw its can be check that y and oponent lost more than 75% AP of army if someone lost it he will lost game if noone dont have less or 2 player have less its draw

Re: Draw sistem

PostPosted: Sun Feb 09, 2014 4:03 pm
by Rodi
Deep Blue wrote:
Rodi wrote:The rules for draw are not good as it is, but simply counting AP would be a very bad idea, it would increase the number of players running away from the fight at some point just because they have a higher AP count. The rules, whatever they are, must "force" players to fight, not run to fetch a draw.


not every unit can outrun the enemy team at the same time...


Which would be even worse, as wolfen would have an advantage to fetch draws that other factions do not, and in many situations there would be nothing you can do about it. I am absolutely sure such a system would creat a huge number of matches with players running away just to win by AP count, instead of fighting a real deathmatch.

It's just my opinion, but I am totally agaisnt AP counting to decide victor on deathmatches.

Re: Draw sistem

PostPosted: Sun Feb 09, 2014 9:20 pm
by sictransitstella
Rodi wrote:The rules for draw are not good as it is, but simply counting AP would be a very bad idea, it would increase the number of players running away from the fight at some point just because they have a higher AP count. The rules, whatever they are, must "force" players to fight, not run to fetch a draw.


I agree. These rules would favor taking very few high ap, high dod units who can pick off a much weaker unit then run for the draw, or just run to a bottleneck and wait for the opponent and camp in a back corner or some other bottleneck. The other team will be forced to follow if they don't want the draw.

Imo, the best way is not to have a turn limit, but to have the edges of the map become progressively out of bounds after turn 10. By turn 12 or later you'll have a very small area left to fight, and someone will end up winning that thing. Anti-camping, anti-retreating solution all in one

Re: Draw sistem

PostPosted: Sun Feb 09, 2014 9:39 pm
by Deuzerre
To be honest, what does a draw change?

You still win the money
You still don't suffer from less injuries than the other guy
You don't get nice shiny stats. Meh.

I'd like the devs to show true "Victory/draw/deafeat" so that it doesn't look like losses.

And I'm not the kind to run away.

Re: Draw sistem

PostPosted: Sun Feb 09, 2014 9:47 pm
by Rodi
Deuzerre wrote:To be honest, what does a draw change?

You still win the money
You still don't suffer from less injuries than the other guy
You don't get nice shiny stats. Meh.

I'd like the devs to show true "Victory/draw/deafeat" so that it doesn't look like losses.

And I'm not the kind to run away.


It changes your gaming experience a lot IMO. I play to fight not to chase someone who wants to fetch a draw because he realizes he is going to lose. I think the match becomes far less fun when that happens.