Something to consider on the PVP aspect of this game.
Posted: Wed Feb 05, 2014 3:45 pm
Overall I am very pleased with the AP system and the balance it provides facing an opponent. I feel after some minor tweaking of the units overall power, the AP system will be a solid way of providing a fair and balanced battle experience.
However, I think the matchmaking should also consider the squads overall all win/loss ratio…
To explain further: If someone has a 200ap squad in the queue and has won 20 games and lost 0, that squad should not be pitted versus someone who has a 0 win and 5 loss record squad.
I’m no programmer, but I think this could be placed into the matchmaking formula as well as matching up the ap requirements.
It doesn’t have to be a major part of the match making process, but it should be considered. Although my experience thus far doesn’t make me feel like this is a P2W game, there is still an experience factor that needs to be considered. Someone who has a brand new squad with a 0/0 record is more than likely going to get crushed by someone with a 20/0 experienced squad…regardless if their ap ratings are the same…
Just a thought…Thanks for listening.
However, I think the matchmaking should also consider the squads overall all win/loss ratio…
To explain further: If someone has a 200ap squad in the queue and has won 20 games and lost 0, that squad should not be pitted versus someone who has a 0 win and 5 loss record squad.
I’m no programmer, but I think this could be placed into the matchmaking formula as well as matching up the ap requirements.
It doesn’t have to be a major part of the match making process, but it should be considered. Although my experience thus far doesn’t make me feel like this is a P2W game, there is still an experience factor that needs to be considered. Someone who has a brand new squad with a 0/0 record is more than likely going to get crushed by someone with a 20/0 experienced squad…regardless if their ap ratings are the same…
Just a thought…Thanks for listening.