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Something to consider on the PVP aspect of this game.

PostPosted: Wed Feb 05, 2014 3:45 pm
by William
Overall I am very pleased with the AP system and the balance it provides facing an opponent. I feel after some minor tweaking of the units overall power, the AP system will be a solid way of providing a fair and balanced battle experience.

However, I think the matchmaking should also consider the squads overall all win/loss ratio…

To explain further: If someone has a 200ap squad in the queue and has won 20 games and lost 0, that squad should not be pitted versus someone who has a 0 win and 5 loss record squad.

I’m no programmer, but I think this could be placed into the matchmaking formula as well as matching up the ap requirements.

It doesn’t have to be a major part of the match making process, but it should be considered. Although my experience thus far doesn’t make me feel like this is a P2W game, there is still an experience factor that needs to be considered. Someone who has a brand new squad with a 0/0 record is more than likely going to get crushed by someone with a 20/0 experienced squad…regardless if their ap ratings are the same…

Just a thought…Thanks for listening.

Re: Something to consider on the PVP aspect of this game.

PostPosted: Wed Feb 05, 2014 4:09 pm
by Deep Blue
i will also add that i would like different ladders for different game modes.

Re: Something to consider on the PVP aspect of this game.

PostPosted: Wed Feb 05, 2014 8:10 pm
by Dragon_Warrior
Deep Blue wrote:i will also add that i would like different ladders for different game modes.

ladders + ELO