A great problem with injuries / healing (since open Beta)?
Posted: Wed Feb 05, 2014 12:56 am
It seems that with the last patch and the step from closed to open beta the chance of getting injuries is rised. I played now for only 5 hours and the result is the following:
Necromancer: -coma (not even longer playable till healing)
-crushed hand
skeleton bowmen:-crushed hand
skeleton warrior: -smashed upp back
skull warrior: -disfigured (it is a "harmless and even useful" injury but it had could be another one)
So my warband has FIVE Inyuries and it would cost 63 healing cards to heal them, these are 6300 Ducates !!!!
After these five hours of playing my warband has 702 Ducates ... seems to be a long way to save these money... and with these rate of injuries they won`t be playable. So what is the alternative way? if I spend real money for these healing it would cost round about 3,00€.... for 5 hours of playing..no special benefits like extra XP only to keep the warband playable. This in mind it would be more clever to delete the warband and start a new one but doing this every day isn`t satisfying.
Sorry guys but I hoped so much that Cyanide learned from theyr mistakes in the past but it seems they try to make a pay (a lot) to play, that is just a little bit better then pay to win but make your game a little bit too expansive for me.
So, if these high chance of injuries (or better the amount of healing cards to fix them) isn`t balanced I keep playing WOT. Try to find a injury rate and healing costs that allows you to keep a warband playable and gives you a few surplus ducates after playing. I never had the feeling that I was forced to pay money to play WOT and this is the reason why I enjoy it to give them a few € each month. It is not necessary, they keep it fair and really free to play and all money you spend is optional and don`t give you great advantages. Perhaps you guys should have a closer look of their philosophie and perhaps you learn how to become as successfully as they are.
Necromancer: -coma (not even longer playable till healing)
-crushed hand
skeleton bowmen:-crushed hand
skeleton warrior: -smashed upp back
skull warrior: -disfigured (it is a "harmless and even useful" injury but it had could be another one)
So my warband has FIVE Inyuries and it would cost 63 healing cards to heal them, these are 6300 Ducates !!!!
After these five hours of playing my warband has 702 Ducates ... seems to be a long way to save these money... and with these rate of injuries they won`t be playable. So what is the alternative way? if I spend real money for these healing it would cost round about 3,00€.... for 5 hours of playing..no special benefits like extra XP only to keep the warband playable. This in mind it would be more clever to delete the warband and start a new one but doing this every day isn`t satisfying.
Sorry guys but I hoped so much that Cyanide learned from theyr mistakes in the past but it seems they try to make a pay (a lot) to play, that is just a little bit better then pay to win but make your game a little bit too expansive for me.
So, if these high chance of injuries (or better the amount of healing cards to fix them) isn`t balanced I keep playing WOT. Try to find a injury rate and healing costs that allows you to keep a warband playable and gives you a few surplus ducates after playing. I never had the feeling that I was forced to pay money to play WOT and this is the reason why I enjoy it to give them a few € each month. It is not necessary, they keep it fair and really free to play and all money you spend is optional and don`t give you great advantages. Perhaps you guys should have a closer look of their philosophie and perhaps you learn how to become as successfully as they are.