Will the AI be improved?
Posted: Wed Jan 29, 2014 12:44 am
are there any plans to improve the ai in the future? Pre patch morbid puppets always tried to chase you / hit you while now they just stand still (this happens with all the necros easy and hard map). Ranged units try to engage you in melee (!!) exactly like the casters. Overall this is very bad and destroys the "training" experience as you will face situations that will NEVER happen. I prefer new units and maps than a fixed training AI but certain "bugs" are borderline irritating especially when they could have been easily avoided...by simply not using certain units.
If you have problems with the AI...why just not stick to units that actually work? why adding the priests of saluel if they will never ever cast 1 spell (can't believe the devs did not notice it before!). I would make training missions only with melee units and archers/necro/mage (if they can fix the "rambo" issue) as it might provide a better entertainment and give a real "training" sensation to new player. It won't absorb too much of your time as you virtually just need to replace the units in the training map with those who work.
I understand you wanted to put all the units available so players could test their units against them but right now with the current AI is useless and they serve only as training dummy.
ps: i find entertaining the hard maps (worg on ancient battlefields? what is this madness? ) altough with the same issues reported above and the fact that you get the same reward as the easy ones -
If you have problems with the AI...why just not stick to units that actually work? why adding the priests of saluel if they will never ever cast 1 spell (can't believe the devs did not notice it before!). I would make training missions only with melee units and archers/necro/mage (if they can fix the "rambo" issue) as it might provide a better entertainment and give a real "training" sensation to new player. It won't absorb too much of your time as you virtually just need to replace the units in the training map with those who work.
I understand you wanted to put all the units available so players could test their units against them but right now with the current AI is useless and they serve only as training dummy.
ps: i find entertaining the hard maps (worg on ancient battlefields? what is this madness? ) altough with the same issues reported above and the fact that you get the same reward as the easy ones -