Page 1 of 1

Disengagement rate

PostPosted: Tue Jan 28, 2014 11:52 pm
by Deep Blue
As of today the disengagement rate UI is displaying a wrong number (not considering skills such elusive). Often it either gives less or more than what displayed by the dice roll (the real %). Will it be possible to make it consistent with the dice roll?

edit: since we are at it, sneak attack tooltip is wrong as master's strike...the malus is applied only for the first attack (or 2 with born killer) but the tooltip states "till the end of the turn".

Re: Disengagement rate

PostPosted: Wed Jan 29, 2014 11:29 am
by Legulysse
Concerning the % estimations for disengagement, it's the good old issue with traits parsing on Client. I have plans to improve that globally, but it's not the current priority.

Re: Disengagement rate

PostPosted: Wed Jan 29, 2014 7:46 pm
by Deep Blue
Legulysse wrote:Concerning the % estimations for disengagement, it's the good old issue with traits parsing on Client. I have plans to improve that globally, but it's not the current priority.


uhm i do not know if i understood correctly because i was not referring to any trait. The calculated hit percentage is often wrong regardless of traits used or not.

Re: Disengagement rate

PostPosted: Wed Jan 29, 2014 10:49 pm
by Bousk
Hi,

for now, the client is not fully aware of all calculation rules to display a correct disengagement rate value :(

Re: Disengagement rate

PostPosted: Mon Feb 03, 2014 10:34 am
by Legulysse
(I'm back !)
More precisely, all the passive skills (what I call Traits) that grant bonuses in specific situations such as Elusive are not recognized by the Client. Only basic stat modifiers and surrounding is used for estimations.