Dragon_Warrior wrote:While I'm totally thankful for crrent sparklings - I'm afraid that their T4 Healing is either too cheap as a skill or too strong. 31-33 pints unit should heal no more than 5hp or pay for healing 15-25ap instead 10. Or their healing should be limited to non elite non legendary units - but this would be weird.
i didnt test them nor i did see them against me so i cannot judge very well. i always wondered why this is not a mana ability but an ARTIFACT ability (woot?
). A good benchmark to evaluate them would be the necro "healer mode" with mastery of arcana and respite at lvl 3 (basically a more "powerful" sparkling ) to check if the sparkling cost is balanced : 62/66 AP = 2 sparkling healers vs 73 AP single necro healer lvl 3 with mastery of arcana. They both have advantages and disadvantages of course...but i feel the necro has the short stick at the moment as a gut feeling:
Comparison
- even with arcana mastery there is a risk of failing the healing spell if wounded / engaged putting your unit in a worst situation vs sparkling that always succeeds
- Max healing output 20 (6 mana) vs 20 done by two sparkling with less AP (which can support 2 far away units)
- necro has very low DOD while sparkling have a very high one and can have elusive to disengage easily + flight.
- Necro has a better range theoretically as it can move by 3 square + range 4 = 7 and possibly heal while being behind a cover while sparkling has "only" 6 as a range for his heal and must be in contact/expose himself often (altough im sure nobody will mind a scatter arrow on the sparkling
)
-Necro can summon puppets (1 per turn if specialized healer ) but can't heal and summon at the same time usually due to low regen vs sparkling who can heal and then attack if needed (x2).
my conclusion is that necro should have a slightly lower AP or sparkling healers should be modified as dragonwarrior suggested (heal works only on regular/assault units). I did not test them but i have already some experience with the necro "healers" which are just a distant memory of the ones pre-patch due to their high AP cost and low mana regen - unless you want to hope everytime that you heal.