Page 1 of 1

Master strike/exausting touch/legendary hp

PostPosted: Fri Jan 24, 2014 4:08 pm
by Deep Blue
- master strike: -4 ACC until END of the turn...malus is applied only to the first strike and does not last till end of the turn. Intended?

- Exausting touch: misleading description, remove the "you can only inflict one exausting touch per game" as i understand that you could cast it once per match but it actually means that you can cast it more than once per game if no enemy unit has it. I would add a better description.

-possible exausting touch bug that i found in the training: casted on a Crane warrior it would hit my flesh golem (no hardboiled) for 6 damage while casted on the other fleshgolem it would hit my guy for 3. I also tried exausting touch on other units and all hit my golem for 3. Does the crane have a hidden ferocious or scourge: cowards was applied to my golem which is a living dead?

-Legendary creature with 30 HP out of 60 gets only a light wound debuff? and under 20 a serious one? is it intended this subdivision to mimic "abominable" from the tabletop? the % which these wounds occur are quite different from "normal" units.

and since we are here...a unit with exausting touch that uses master's strike does it get the +4 DAM?

All this was tested on the Ram (hard) training map.

Re: Master strike/exausting touch/legendary hp

PostPosted: Fri Jan 24, 2014 6:17 pm
by Legulysse
Deep Blue wrote:malus is applied only to the first strike and does not last till end of the turn. Intended?

Description mistake, the effect is valid.
Deep Blue wrote:a unit with exausting touch that uses master's strike does it get the +4 DAM?

Yes.
Deep Blue wrote:possible exausting touch bug that i found in the training

Don't forget that we have some troubles with feedbacks on move+attack. Like Fear, many effects will technically trigger AT THE MOMENT units come close to each other, but the Client will make them appear AFTER the strike.
Maybe it's the case here.
Deep Blue wrote:the % which these wounds occur are quite different from "normal" units

That's something we already wanted to do at some point, it may appear with next patch.

Re: Master strike/exausting touch/legendary hp

PostPosted: Fri Jan 24, 2014 7:26 pm
by Deep Blue
about the crane hitting for 6 and not for 3 my golem. I doubt it is the case, i tested it at least 3 times before reporting and no unit came in contact of the crane. You can try it yourself on the hard map RAM, just give exausting touch to the crane on first turn and then attack with the golem right away. The only thing AI would do is simply use the necromancers during those 2 activations and therefore there are no possibilities that exausting touch "migrates" to another unit.

EDIT: just re-tested to be sure and it does still happen the same, Crane is the only that can hit my golem by 6 while all other units can't get past 3 . I really think Scourge: cowards is not working as intended.

Re: Master strike/exausting touch/legendary hp

PostPosted: Sat Jan 25, 2014 12:21 am
by Dragon_Warrior
maybe its only Training mision Cane/Golem?

in current trainings some units are half 0.10 half 0.11 - for example Wolfen crossbowmans with old ap cost ;)

Re: Master strike/exausting touch/legendary hp

PostPosted: Sat Jan 25, 2014 12:56 am
by Deep Blue
Dragon_Warrior wrote:maybe its only Training mision Cane/Golem?

in current trainings some units are half 0.10 half 0.11 - for example Wolfen crossbowmans with old ap cost ;)


uhm that might be the case actually i did not try it on a ranked game. I like that we still have health drain on the necros in that training map, good memories.

EDIT: 100% sure is scourge:cowards not working as intended. tooltip says for example, 16 damage but i get 19 on a living dead unit so for sure not under fear.

EDIT 2: tested vs lions in training: ironically i deal the +3 damage when they are NOT feared. I lose the +3 bonus when they are feared...it is basically working the other way around lol

Re: Master strike/exausting touch/legendary hp

PostPosted: Mon Jan 27, 2014 10:23 am
by Legulysse
Deep Blue wrote:EDIT 2: tested vs lions in training: ironically i deal the +3 damage when they are NOT feared. I lose the +3 bonus when they are feared...it is basically working the other way around lol

(a strange black paladin wearing a black cloak appears from the dark corner of the street)
- psst, listen to me... this is a shining ducat. I will give it to you if you stay silent about this whole scourge-cowards horrible mistake... please take it...
(the black paladin suddenly disappears, a barrel standing in his place... Inversion !?)