Sequence Skill
Posted: Thu Jan 23, 2014 12:15 pm
Or i should say flurry of blows - becouse currently its closest skill to good old sequence.
The problem is while oryginal seqiuence generated +1 Atack for -1/-1 ATT/DEF (ACC/PAR) Flurry lowers the DAM and make whole skill pointless from the begining to totaly useless in case of further counteratacks.
Why not to make it more similar to oryginal by giving 1 atack for -3/-3 or even -4/-4 ACC/PAR for sequence/1 and -6/-6 (-8/-8) for sequence/2 (option to use it twice - but currently they are no units imo fitting sequence 2 abbility)
the point is that current sequence is pointles and -ACC/PAR would be usefull in all group atack situation.
Being much more usefull than current can be balanced by AP cost - but once again its important to give different costs for different units.
Units that imo could have Sequence:
Lions:
Swordsman at T3 ///8-10ap
War Lion at T3-4 ///14-20ap
Knight at T5 ///20-30ap
Acheron:
Gargoyle at T3 ///14-20ap
Black Paladin at T5 ///18-28ap
maybe the Crane but it fits Paladin better ///26-40ap
Wolfens
Im not shure if they need that but
Fang at T3-4 ///15-20ap
Hunter at T4-5 /// 20-30ap
More restrictive option would be make it 1 atack for -3/-3 ACC/PAR but as for the Archer aim shot - only when fighter didn't moved.
but for War Lion and Gargoyle Brutish Charge would be even better
+1 atack only for first 'fray' and only in straight line (as for wolfen crossbowman assault skill) for -2/-2 or -3/-3
The problem is while oryginal seqiuence generated +1 Atack for -1/-1 ATT/DEF (ACC/PAR) Flurry lowers the DAM and make whole skill pointless from the begining to totaly useless in case of further counteratacks.
Why not to make it more similar to oryginal by giving 1 atack for -3/-3 or even -4/-4 ACC/PAR for sequence/1 and -6/-6 (-8/-8) for sequence/2 (option to use it twice - but currently they are no units imo fitting sequence 2 abbility)
the point is that current sequence is pointles and -ACC/PAR would be usefull in all group atack situation.
Being much more usefull than current can be balanced by AP cost - but once again its important to give different costs for different units.
Units that imo could have Sequence:
Lions:
Swordsman at T3 ///8-10ap
War Lion at T3-4 ///14-20ap
Knight at T5 ///20-30ap
Acheron:
Gargoyle at T3 ///14-20ap
Black Paladin at T5 ///18-28ap
maybe the Crane but it fits Paladin better ///26-40ap
Wolfens
Im not shure if they need that but
Fang at T3-4 ///15-20ap
Hunter at T4-5 /// 20-30ap
More restrictive option would be make it 1 atack for -3/-3 ACC/PAR but as for the Archer aim shot - only when fighter didn't moved.
but for War Lion and Gargoyle Brutish Charge would be even better
+1 atack only for first 'fray' and only in straight line (as for wolfen crossbowman assault skill) for -2/-2 or -3/-3