Maps you would like to see.
Posted: Mon Jan 06, 2014 2:40 pm
I think it would be interesting for the developers to hear some map ideas or even game modes that could be added. I'm fairly sure we will see new ones in the coming patch but i guess new ideas are always welcome.
What i would like to see :
-Conquest map with multi objectives (three/two zones to control at the same time or that each provide 1 point) wins whover has enough points at the end of the match or destroys enemy army. I think the points should be 5 and each conquest zone provides with 1 or else it will turn into a death match mode like the first conquest map.
-a map inspired by aarklash legacy...they are practically ready from a graphical point of view i would say maybe some adaptations might be needed. I love nostalgia effects and i liked the environment
- a map with MORE water elements: why? because then units with flying will really be interesting options rather than something which is the same as "Mobile" attribute. I would like fighting in a map with a long river in the middle with 2 bridges (one would be too good for undead players...keep that in mind when making chocke points!)
- a map with a neutral strong NPC in the middle (can be a "living" statue for example) that will attack the unit that attacked him. This will be particularly cool as ranged attacks/area attacks that can scatter will have to be considered much carefully and it can open up to some cool strategies.
- since we are on topic...maps with dangerous terrain that damages your units everytime it is crossed (ie: lava)
- a powerful boon in the middle in a death match map (ie: gives War fury bonus/malus). In order to balance it, it would be available only after turn 3-4 or else wolven will always snatch it.
these are my ideas. I know that some are not that fast to implement and requires some programming but i think it would make every map unique and add more complexity and strategy!
what are your ideas?
What i would like to see :
-Conquest map with multi objectives (three/two zones to control at the same time or that each provide 1 point) wins whover has enough points at the end of the match or destroys enemy army. I think the points should be 5 and each conquest zone provides with 1 or else it will turn into a death match mode like the first conquest map.
-a map inspired by aarklash legacy...they are practically ready from a graphical point of view i would say maybe some adaptations might be needed. I love nostalgia effects and i liked the environment
- a map with MORE water elements: why? because then units with flying will really be interesting options rather than something which is the same as "Mobile" attribute. I would like fighting in a map with a long river in the middle with 2 bridges (one would be too good for undead players...keep that in mind when making chocke points!)
- a map with a neutral strong NPC in the middle (can be a "living" statue for example) that will attack the unit that attacked him. This will be particularly cool as ranged attacks/area attacks that can scatter will have to be considered much carefully and it can open up to some cool strategies.
- since we are on topic...maps with dangerous terrain that damages your units everytime it is crossed (ie: lava)
- a powerful boon in the middle in a death match map (ie: gives War fury bonus/malus). In order to balance it, it would be available only after turn 3-4 or else wolven will always snatch it.
these are my ideas. I know that some are not that fast to implement and requires some programming but i think it would make every map unique and add more complexity and strategy!
what are your ideas?