[Feedback] DOW 1st Impression
Posted: Wed Jan 01, 2014 7:41 pm
I would like to start by thanking JR for the Key he sent me on December 31st
Then I would like to add that this isn't a bad game, but there is still allot of work to do before its ready for launch...
1) For some reason the server appear to be dead for the New Year, I was hoping that there would be at least one or two other players who would risk logging in but appears that it wasn't the case unfortunately.
So the 1st thing I was faced with was the lack of PvE in the game. I don't mind reduced rewards since this is a PvP oriented game but still, having to farm the Tutorial to lvl up so I actually have a chance to win the Training mission got old, pretty fast...
2) I don't like the fact that the game forces me to choose a Unit composition when I create a Company, I would rather have 2.5k (awarded on creating my 1st Warband) Ducats to spend on whatever I wishes than having to pick units I don't even know the stats lol.
Only award 2.5k Ducats for the 1st Warband, then maybe make it so the Warbands Slots Unlocks at a certain lvl, like lvl 5 for the 2nd one and lvl 10 for the 3rd one or something. Maybe another 2k Ducats could be awarded each time a Warband slot unlocks to fund a new one.
3) I don't like the fact that I have to get rid of units in order to make room for new ones because of the lack of Unit Slots... Its ok that some should open up by leveling, BUT there should be more base slots and I would like the ability to buy some more with in game currency (Ducats).
3A - After checking this in more details, looks like you start with different number of pre-open unit slots depending on the "Faction" you pick when creating your Warband. If you start with 7 Units or 3 Units its how many pre-Open Unit Slots you will start with. Unfortunately putting some Faction at a disadvantage.
4) I am not really into P2W stuff so, each time I come across a F2P game that forces me to invest money in order to have fun playing is a big turn off... I dropped over 500$ into a game that's not even out yet (Star Citizen, because they do it right.
Make everything available for both Ducats and Cyans, add Skins for leveled up units, remove the ability to buy leveled up units and you will be on the right path to economical success.
5) I am not really big into the whole post-match injury system to be honest... 1.5k Ducats to heal my unit ? Seriously ?!? lmao... Why not define "Tiers" of Injuries, and add options to cure each Tier of Injuries ? Something like Light, Serious, Critical and Fatal wounds ? With increased costs for each Tier. 1.5k Ducats to bring a unit from the Dead (+ cure all Injuries) ain't too bad, but something around 200-500 Ducats would be more like it to cure a -1 ACC.
6) I did some reading and saw that matchmaking could be abused somehow, that's pretty bad and heavily game breaking if you ask me
Why not make it so the highest AP Unit you can bring into a fight is worth max 50% of your available AP pool for said fight ? That would be a start at least.
6A - Just had my 1st PvP match earlier, I lost and would not have had any chance of winning. I guess that if the MM could take into account the lvl of the Player/Company it would make life easier for the new players with almost brand new units. I know that changes are coming for the MM but still, thought it would be good to mention it, just in case lol.
7) I found that Counter-Attack skill is pretty much useless, partly because each and every unit can counter-attack an infinite number of times (once per unit attacking them, but still...). Most TBS Games I have played on the PC gives ONE Counter-Attack to each Units per round. Adds a layer of Strategy and would give purpose to the Skill to give you the ability to Counter-Attack against every attack.
8) Like some other payers said about the Dices, would make up for more balanced fights (in my opinion) if we could have something like 2 (or 3 for Wulfen) dice/atk. Maybe that could be a way to address the usefulness of Counter/Attack in one stone. HP might need to be tweaked a little on every units tho, maybe up from 40 HP to 50-60 HP for everyone or something, if the number of ATK was to be increased.
9) I feel like there is something else missing from Confrontation but, its been over 10 years that I have played lol, and I have sold all my figurines a long time ago... If I manage to figure out what it is I will update my post right here.
Well that's about it for now, once again its a nice work in progress so far, love the graphics, having the map with Hex is a nice change from other "Squared-up" mas from other games. Keep up the good work guys, your heading in the right direction for the most part
Happy New Year everyone !!!
Syl
P.S.: I REALLY hope there will be a wipe before the game goes live.
Then I would like to add that this isn't a bad game, but there is still allot of work to do before its ready for launch...
1) For some reason the server appear to be dead for the New Year, I was hoping that there would be at least one or two other players who would risk logging in but appears that it wasn't the case unfortunately.
So the 1st thing I was faced with was the lack of PvE in the game. I don't mind reduced rewards since this is a PvP oriented game but still, having to farm the Tutorial to lvl up so I actually have a chance to win the Training mission got old, pretty fast...
2) I don't like the fact that the game forces me to choose a Unit composition when I create a Company, I would rather have 2.5k (awarded on creating my 1st Warband) Ducats to spend on whatever I wishes than having to pick units I don't even know the stats lol.
Only award 2.5k Ducats for the 1st Warband, then maybe make it so the Warbands Slots Unlocks at a certain lvl, like lvl 5 for the 2nd one and lvl 10 for the 3rd one or something. Maybe another 2k Ducats could be awarded each time a Warband slot unlocks to fund a new one.
3) I don't like the fact that I have to get rid of units in order to make room for new ones because of the lack of Unit Slots... Its ok that some should open up by leveling, BUT there should be more base slots and I would like the ability to buy some more with in game currency (Ducats).
3A - After checking this in more details, looks like you start with different number of pre-open unit slots depending on the "Faction" you pick when creating your Warband. If you start with 7 Units or 3 Units its how many pre-Open Unit Slots you will start with. Unfortunately putting some Faction at a disadvantage.
4) I am not really into P2W stuff so, each time I come across a F2P game that forces me to invest money in order to have fun playing is a big turn off... I dropped over 500$ into a game that's not even out yet (Star Citizen, because they do it right.
Make everything available for both Ducats and Cyans, add Skins for leveled up units, remove the ability to buy leveled up units and you will be on the right path to economical success.
5) I am not really big into the whole post-match injury system to be honest... 1.5k Ducats to heal my unit ? Seriously ?!? lmao... Why not define "Tiers" of Injuries, and add options to cure each Tier of Injuries ? Something like Light, Serious, Critical and Fatal wounds ? With increased costs for each Tier. 1.5k Ducats to bring a unit from the Dead (+ cure all Injuries) ain't too bad, but something around 200-500 Ducats would be more like it to cure a -1 ACC.
6) I did some reading and saw that matchmaking could be abused somehow, that's pretty bad and heavily game breaking if you ask me
Why not make it so the highest AP Unit you can bring into a fight is worth max 50% of your available AP pool for said fight ? That would be a start at least.
6A - Just had my 1st PvP match earlier, I lost and would not have had any chance of winning. I guess that if the MM could take into account the lvl of the Player/Company it would make life easier for the new players with almost brand new units. I know that changes are coming for the MM but still, thought it would be good to mention it, just in case lol.
7) I found that Counter-Attack skill is pretty much useless, partly because each and every unit can counter-attack an infinite number of times (once per unit attacking them, but still...). Most TBS Games I have played on the PC gives ONE Counter-Attack to each Units per round. Adds a layer of Strategy and would give purpose to the Skill to give you the ability to Counter-Attack against every attack.
8) Like some other payers said about the Dices, would make up for more balanced fights (in my opinion) if we could have something like 2 (or 3 for Wulfen) dice/atk. Maybe that could be a way to address the usefulness of Counter/Attack in one stone. HP might need to be tweaked a little on every units tho, maybe up from 40 HP to 50-60 HP for everyone or something, if the number of ATK was to be increased.
9) I feel like there is something else missing from Confrontation but, its been over 10 years that I have played lol, and I have sold all my figurines a long time ago... If I manage to figure out what it is I will update my post right here.
Well that's about it for now, once again its a nice work in progress so far, love the graphics, having the map with Hex is a nice change from other "Squared-up" mas from other games. Keep up the good work guys, your heading in the right direction for the most part
Happy New Year everyone !!!
Syl
P.S.: I REALLY hope there will be a wipe before the game goes live.