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Priest of saluel: possible bug

PostPosted: Wed Dec 18, 2013 11:41 pm
by Deep Blue
I'm not sure if it is a bug or not because i did not test it but im sure the developers can. On the skill occult erosion of the PRIEST there is no limit per activation same as aura of crepuscular princes. While the latter won't affect a lot the field if casted multiple times, occult erosion is totally a different story. I was wondering if it is intended or just a tooltip bug. Sadly i dont have the will to level another priest to 5 just to try it out :D

Re: Priest of saluel: possible bug

PostPosted: Thu Dec 19, 2013 11:09 am
by Jigoku
These are not bugs per se.

There is no use in calling the Crepuscular Princes miracle multiple times, because its effects wouldn't stack and he cannot move after a call; therefore it would only be a poor decision on the player's side.
But we don't really need to allow the players to do such mistakes, so we will prevent it by limiting it to a 1 call / activation with the next patch.

As for Occult Erosion, it's not a bug, it's a feature ;)
More seriously, we do not believe that a Priest could call it more than 3 times in a row during a single turn.
We will still take your feedback into account and limit it to 3 calls / activation.

But yes, we do want the Priest to be able to call it multiple times, while the Paladin can only call it once (though as a Warrior-Monk, he benefits from others advantages with this miracle that you listed in another thread, if I remember correctly).

Re: Priest of saluel: possible bug

PostPosted: Thu Dec 19, 2013 1:38 pm
by Deep Blue
Jigoku wrote:These are not bugs per se.

There is no use in calling the Crepuscular Princes miracle multiple times, because its effects wouldn't stack and he cannot move after a call; therefore it would only be a poor decision on the player's side.
But we don't really need to allow the players to do such mistakes, so we will prevent it by limiting it to a 1 call / activation with the next patch.

As for Occult Erosion, it's not a bug, it's a feature ;)
More seriously, we do not believe that a Priest could call it more than 3 times in a row during a single turn.
We will still take your feedback into account and limit it to 3 calls / activation.

But yes, we do want the Priest to be able to call it multiple times, while the Paladin can only call it once (though as a Warrior-Monk, he benefits from others advantages with this miracle that you listed in another thread, if I remember correctly).


thank you to clarify it....considering how often tooltip errors are in this stage of the game i was wondering if there was the limit other than the faith, this makes that miracle more interesting :) Probably would be nice to give a maximum activation limit to every skill just to standardize it :) Since we are talking about tooltip errors putrefaction from the necro mancer 4th level tier has a very impactful description missing and is very misleading as it is. It is totally lacking the information it deals damage every turn which is VERY relevant.

EDIT: also notied that unavoidable destiny deals 5 points of damage for each attack missed/dodged/spell failed. this is only in the in game description :(

Re: Priest of saluel: possible bug

PostPosted: Mon Dec 23, 2013 6:41 pm
by Thorh
i can't understand one thing

If a black paladin cast occult erosion can move after and attack becose is a warrior-monk ?

instead a priest of saluel that cast a miracle or multiple miracla cannot attack or move after becose is not warrior monk ?

Re: Priest of saluel: possible bug

PostPosted: Mon Dec 23, 2013 8:18 pm
by Deep Blue
Thorh wrote:i can't understand one thing

If a black paladin cast occult erosion can move after and attack becose is a warrior-monk ?

instead a priest of saluel that cast a miracle or multiple miracla cannot attack or move after becose is not warrior monk ?



yup. Same goes with warrior-mage and mage.