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Martyr skill needs a rework

PostPosted: Sun Dec 15, 2013 4:31 pm
by Deep Blue
I really like the skill both from a flavor perspective and strategical however currently is quite underpowered.

things i would like to be changed:

- tooltip correction, it has wrong a description saying it will give 3 faith points
- I dont understand why skills such taunt allows a unit to behave like any warrior-monk/mage (casting and moving/attacking) while if you use martyr you can't attack and you automatically pass the turn would have been that powerful to let the unit attack as well?! all "melee" skills should behave the same
-I would like to change the amount of faith points to 3...faith points go back to 0 every turn while mana stays forever. This would make the skill interesting and power up a bit the priest. Obviously the AP will go up as well (5?)

Re: Martyr skill needs a rework

PostPosted: Sun Dec 15, 2013 8:12 pm
by HellsingDS
True this, martyr is entirely useless. It simply does not make any sense to limit your mvoement, sacrifice a large amount of health AND an attack just to give faith that'll disappear before you can use it.

Re: Martyr skill needs a rework

PostPosted: Sun Dec 15, 2013 10:59 pm
by skydancer
Agree on the point where you say that martyr don't had to stop unit activation.

Not sure if 3 mana|faith point are ok for that skill, prob 3 would be too much, 2 is ok if you change point above.

Re: Martyr skill needs a rework

PostPosted: Mon Dec 16, 2013 11:31 am
by Legulysse
Hi,
The fact that Martyr trigger the end of your turn is a bug, it should be fixed with the next patch.

Re: Martyr skill needs a rework

PostPosted: Mon Dec 16, 2013 1:47 pm
by Deep Blue
Legulysse wrote:Hi,
The fact that Martyr trigger the end of your turn is a bug, it should be fixed with the next patch.


awesome, that would make things more interesting :-) do we expect a patch in december or january?

Re: Martyr skill needs a rework

PostPosted: Mon Dec 16, 2013 2:09 pm
by Izno
I was told late December :geek: