Martyr skill needs a rework
Posted: Sun Dec 15, 2013 4:31 pm
I really like the skill both from a flavor perspective and strategical however currently is quite underpowered.
things i would like to be changed:
- tooltip correction, it has wrong a description saying it will give 3 faith points
- I dont understand why skills such taunt allows a unit to behave like any warrior-monk/mage (casting and moving/attacking) while if you use martyr you can't attack and you automatically pass the turn would have been that powerful to let the unit attack as well?! all "melee" skills should behave the same
-I would like to change the amount of faith points to 3...faith points go back to 0 every turn while mana stays forever. This would make the skill interesting and power up a bit the priest. Obviously the AP will go up as well (5?)
things i would like to be changed:
- tooltip correction, it has wrong a description saying it will give 3 faith points
- I dont understand why skills such taunt allows a unit to behave like any warrior-monk/mage (casting and moving/attacking) while if you use martyr you can't attack and you automatically pass the turn would have been that powerful to let the unit attack as well?! all "melee" skills should behave the same
-I would like to change the amount of faith points to 3...faith points go back to 0 every turn while mana stays forever. This would make the skill interesting and power up a bit the priest. Obviously the AP will go up as well (5?)