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Necromancers
Posted:
Sun Dec 15, 2013 1:20 pm
by Dragon_Warrior
For games where more than one necromancer appears - there should be visible information about morbid pupets linked to Necro. Best option would be the colors of clothes - but that would need 'painting' option similar to Your first Confrontation adaptation.
Re: Necromancers
Posted:
Sun Dec 15, 2013 8:05 pm
by HellsingDS
I agree, something needs to be done to recognise which token creatures belong to which summoner. That or simply remove the ability to summon after the limit has been reached.
Re: Necromancers
Posted:
Sun Dec 15, 2013 9:45 pm
by Dragon_Warrior
HellsingDS wrote: That or simply remove the ability to summon after the limit has been reached.
Secont option would be not enough IMO and would blok replacing wounded puppets.
Visible Marker is needed for both you and opponent.
Re: Necromancers
Posted:
Sun Dec 15, 2013 10:06 pm
by HellsingDS
I guess that's true, you wouldn't know which minions you'd lose if you risked a necromancer dying otherwise. Denying the replacement of wounded puppets wouldn't be so bad if they made them more worthwhile rather than just passage blockers/attrition dealers. Maybe if they took my suggestion of making threatened spaces more threatening to move out of for instance.
I suggest doing something that highlights a minions master when you click on the minion and vice versa, highlight the minions when you click on a minion master.
Re: Necromancers
Posted:
Sun Dec 15, 2013 11:02 pm
by skydancer
It's just skill and memory mate, that's made all the difference!
Ehm... a reminder would be nice.
Re: Necromancers
Posted:
Mon Dec 16, 2013 10:54 am
by Izno
Devs have been working on color customisation of units for a while, but I can't tell yet when it will make it to the live.
The color scheme of the necromancer is reproduced on its morbid pupets, meaning that by giving different colors to your necros, you will be able to differentiate the puppets easily.
Re: Necromancers
Posted:
Tue Dec 17, 2013 7:34 am
by Dragon_Warrior
The color scheme of the necromancer is reproduced on its morbid pupets, meaning that by giving different colors to your necros, you will be able to differentiate the puppets easily.
Would be great.