Experience and why sometimes is better don't lvup problem.
Posted: Sat Dec 14, 2013 1:39 pm
It's clear that the ability to choose to don't lvup a unit is part of the AP management system of this game, but i feel that lvup sometimes is very unfavorable for most unit.
I'll try to explaine my opinion and find a solution.
- Problem : for some unit skill are not worth their additional cost, and it's better don't lvup that unit because of that. There's just 1 exeption to that, Mage and Monk gain a "free" improvement in their mana pool and regeneration of mana ability. That's completely free and in addition to the cost for the normal new skill. I think that a game where a lv1 unit is more usefull than a lv5 unit, probably need some rework.
I propose 3 solution :
1) Stat growing with LV. Here the point is to give some bonus stats to unit that lvup, like ACC, DOD, WIL etc... some minor improvement. That would be a free gain. Of course that could be done reworking the starting|ending final stats of every unit and maybe their AP initial cost.
2) Focus on better skill tree and more usefull skill for every unit, maybe reworking the AP cost of them.
3) Gain of +5hp at lv3 and 5 for non magic|monk unit.
What do you think about that?
Edit : typo.
I'll try to explaine my opinion and find a solution.
- Problem : for some unit skill are not worth their additional cost, and it's better don't lvup that unit because of that. There's just 1 exeption to that, Mage and Monk gain a "free" improvement in their mana pool and regeneration of mana ability. That's completely free and in addition to the cost for the normal new skill. I think that a game where a lv1 unit is more usefull than a lv5 unit, probably need some rework.
I propose 3 solution :
1) Stat growing with LV. Here the point is to give some bonus stats to unit that lvup, like ACC, DOD, WIL etc... some minor improvement. That would be a free gain. Of course that could be done reworking the starting|ending final stats of every unit and maybe their AP initial cost.
2) Focus on better skill tree and more usefull skill for every unit, maybe reworking the AP cost of them.
3) Gain of +5hp at lv3 and 5 for non magic|monk unit.
What do you think about that?
Edit : typo.