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Time froze (Bug)

PostPosted: Fri Dec 13, 2013 12:22 pm
by Vaygr
Time froze for some reason and after a min or two i got a vitorty screen.Image

Image

Re: Time froze (Bug)

PostPosted: Fri Dec 13, 2013 1:24 pm
by Bousk
Hi,

are you sure your opponent didn't just disconnect ?

Re: Time froze (Bug)

PostPosted: Fri Dec 13, 2013 1:27 pm
by Vaygr
Well it was my turn and i just couldn't make a move. There was no indication of him disconnecting

Re: Time froze (Bug)

PostPosted: Fri Dec 13, 2013 1:39 pm
by Bousk
I just checked logs and yes it was a disconnection from your opponent. Time was frozen because your valkyrie was playing his action animation :)

Re: Time froze (Bug)

PostPosted: Fri Dec 13, 2013 1:58 pm
by Vaygr
Oh, well false alarm :) thanks for the quick answer :)

Re: Time froze (Bug)

PostPosted: Sat Dec 14, 2013 6:00 pm
by Vaygr
Same thing happened and this time i left after 5 mins of waiting getting a defeat lol bummer

Re: Time froze (Bug)

PostPosted: Sat Dec 14, 2013 6:40 pm
by skydancer
I can confirm that this happen when your opponent disconnect, just wait and you'll get a free win. ;)

Re: Time froze (Bug)

PostPosted: Sat Dec 14, 2013 10:05 pm
by Vaygr
Well me and a random dude played 3 matches and 2 were like that with this time stop. Sorry i can't explain it. And he said he didn't disconnect.

Re: Time froze (Bug)

PostPosted: Mon Dec 16, 2013 12:26 am
by Deep Blue
Vaygr wrote:Well me and a random dude played 3 matches and 2 were like that with this time stop. Sorry i can't explain it. And he said he didn't disconnect.


i experienced huge lags from time to time(frozen time), leading then to a disconnection of my opponent. Sometimes lags are even worse as they don't stop the timer.

Re: Time froze (Bug)

PostPosted: Mon Dec 16, 2013 10:19 am
by Legulysse
Hi,
There is a bug with the disconnection handling in your version, leading to matches unable to terminate.
If it happens during the execution of an action, the timer will never restart since the game is still waiting a trigger from your opponent.
We have a fix waiting to be pushed on your version, hopefully it should correct those behaviors.
Sorry for the troubles :(