some newbie feelings
Posted: Thu Dec 12, 2013 12:24 am
Currently i played only 30 PvP games but i have one general idea. But before that, I want to say - that as for original Confrontation player Im realy happy about Cyanide great work, and fact that current game have really many rules based on original game. Its really visible that one of main features was making this game similar to battle game as close as possible - And thats really great.
But
For me current game do not uses full potential of units statistics and their combinations.
Example 1 - In most cases Parry<<<Thoughness. Even really defensive units can be hit with about 40% chance most of time while most resiliant units can't be harmed by more than 1-4hp and all that when Parry alone can be ignored by ranged atacks or spells while Thoughness is always important.
So in current meta and mechanics some units should have really high Parry atribute (now possible only with limited stances). So Alachan Swordsman quick Strike looks realy pointless to me while reversed version would be very nice - but fixing meta to make Parry-Thoughnes equal would be far better.
Example 2 - Accuracy-Damage, In most cases unit with high ACC have high DMG and cheap unit have both this stats low... its wrong (its similar in case Parry-thoughness but in this case there are some exceptions already) At least few units should be specialisated.
Example 3 - Size of units doesn't count... mostly is even reversed while bigger wolfens have highest Dodge factor. It was really essential for miniature game to make wolfens easier targets while they had such powerfull ranged units like harrassing crossbowmans or Devourer Huntsman
Example 4 - its minor but annoying to me personally - Foot Knight? Really? Knight (both Confrontation and medieval) = Cavalry, while Lion as a unit is quite werid - i can understand lack of mounted models - but for now be nice and switch Knight for Paladin or better Royal Guard (sacred weapons and armors ;]) and it would fix at least half of problem (rebuilding sparkling for fast but cheap unit could replace war lion for the second half of problem - cat model would be usefull for alchemist army, and maybe further for sesairs )
But
For me current game do not uses full potential of units statistics and their combinations.
Example 1 - In most cases Parry<<<Thoughness. Even really defensive units can be hit with about 40% chance most of time while most resiliant units can't be harmed by more than 1-4hp and all that when Parry alone can be ignored by ranged atacks or spells while Thoughness is always important.
So in current meta and mechanics some units should have really high Parry atribute (now possible only with limited stances). So Alachan Swordsman quick Strike looks realy pointless to me while reversed version would be very nice - but fixing meta to make Parry-Thoughnes equal would be far better.
Example 2 - Accuracy-Damage, In most cases unit with high ACC have high DMG and cheap unit have both this stats low... its wrong (its similar in case Parry-thoughness but in this case there are some exceptions already) At least few units should be specialisated.
Example 3 - Size of units doesn't count... mostly is even reversed while bigger wolfens have highest Dodge factor. It was really essential for miniature game to make wolfens easier targets while they had such powerfull ranged units like harrassing crossbowmans or Devourer Huntsman
Example 4 - its minor but annoying to me personally - Foot Knight? Really? Knight (both Confrontation and medieval) = Cavalry, while Lion as a unit is quite werid - i can understand lack of mounted models - but for now be nice and switch Knight for Paladin or better Royal Guard (sacred weapons and armors ;]) and it would fix at least half of problem (rebuilding sparkling for fast but cheap unit could replace war lion for the second half of problem - cat model would be usefull for alchemist army, and maybe further for sesairs )