injuries

I'd like to put my two cents in on injuries. First of all just tonight I had to spend 6000 ducats to buy four fate cards. That's a lot of ducats considering how much you get for each match. I have a couple recommendations which are completely different from each other so tell me which one you like if any and we'll go from there. First of all if the injury system is going to stay the way it is fate cards should be considerably cheaper considering how often injuries occur. I suggest a 1000 ducats at the most to as little as 500 ducats but I'd feel it's fair at 750 or 1000 ducats.
Now if you're willing to change the injury system I think a rest period of 3 to 5 matches of online play, not training matches would be fair to heal an injury and if you want to heal right away then buy a 1500 ducat fate card. Maybe even something like a character has to rest a day before he's healed or a free fate card for signing at the start of a new day. Lots of f2p games have daily sign in bonuses.
My last idea for injuries is to keep them in the match. What if there was a 2% probability that a hit delivered an injury but make them a little more severe. An example would be say a broken ankle would limit movement to 1 or 2 squares and -3 dodge while a broken wrist would give -3 accuracy and damage. But at the end of the match there were no lasting injuries to go on into the next match.
Personally I prefer my second suggestion of a rest period and a free daily fate card for signing in. The more you play the more injuries you're going to get. Punishing people for playing more just doesn't seem like a good idea. Thanks for reading my thoughts on injuries. I'm looking forward to your response, preferably positive ones.
Now if you're willing to change the injury system I think a rest period of 3 to 5 matches of online play, not training matches would be fair to heal an injury and if you want to heal right away then buy a 1500 ducat fate card. Maybe even something like a character has to rest a day before he's healed or a free fate card for signing at the start of a new day. Lots of f2p games have daily sign in bonuses.
My last idea for injuries is to keep them in the match. What if there was a 2% probability that a hit delivered an injury but make them a little more severe. An example would be say a broken ankle would limit movement to 1 or 2 squares and -3 dodge while a broken wrist would give -3 accuracy and damage. But at the end of the match there were no lasting injuries to go on into the next match.
Personally I prefer my second suggestion of a rest period and a free daily fate card for signing in. The more you play the more injuries you're going to get. Punishing people for playing more just doesn't seem like a good idea. Thanks for reading my thoughts on injuries. I'm looking forward to your response, preferably positive ones.