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Special skills hit rate
Posted:
Thu Nov 28, 2013 2:56 pm
by Deep Blue
Would it be possible in the future to add a hit rate near the special skills? Especially those that will make you suffer an ACC malus. I would also like if you could add a success % of the spells we are about to cast, if possible.i think this will improve the player's decision process.
Re: Special skills hit rate
Posted:
Sat Nov 30, 2013 6:52 pm
by Deep Blue
I add that also it would be nice to specify the amount of -WILL a mage gets when is engaged. Right now it is not reflected on the unit's stat
Re: Special skills hit rate
Posted:
Fri Jan 10, 2014 10:38 am
by Legulysse
Hi, I forgot to reply but some fixes were made on skill cast estimation.
Attack estimation will be correctly hidden (3d texts, lifebar projection and tooltip in the top-right corner), and engagement will be considered. Now only contextual alterations should be missing from estimation computations.
Coming with next patch soon.
Re: Special skills hit rate
Posted:
Fri Jan 10, 2014 11:19 am
by Deep Blue
Legulysse wrote:Hi, I forgot to reply but some fixes were made on skill cast estimation.
Attack estimation will be correctly hidden (3d texts, lifebar projection and tooltip in the top-right corner), and engagement will be considered. Now only contextual alterations should be missing from estimation computations.
Coming with next patch soon.
yay thanks
does it mean that talents that adds the +3 damage (ie accuracy) will display the correct amount of damage in the top right corner? right now it is a bit misleading
Re: Special skills hit rate
Posted:
Fri Jan 10, 2014 6:11 pm
by Legulysse
Nope, Accuracy will still not be taken into estimations (need some time to rebuild a part of the Client skill handling).
I think I could make some quick fixes for this specific kind of skill, but then it would mean that "some skills are correctly estimated, other don't, but you will not know which ones". I prefer to stay like this to make players more careful with Traits in a general sense, until I can make a real big update to handle everything.
Re: Special skills hit rate
Posted:
Fri Jan 10, 2014 7:08 pm
by Kvarkin
makes sense