New features quick tests, expressions etc.
Posted: Thu Nov 21, 2013 9:04 pm
Misc
* Added first draft for Russian and German localizations. I cant even find where I may change language =(
Lobby
* Added account validation at first login: mail address is needed for account validation, and password is needed for future web services / account managements didnt happen to me (reposted an issue about this paragraph on bugs forum)
* Your in-game nickname is now synchronized with your Steam nickname at login tested (changed name on steam and relogged), didnt work
* Dogs of War logo now opens your webbrowser to Dogs forum doesn't work
* Fixed friends status in friendlist it no longer shows "last online" and I have issue (posted on bug forum)
* You can now see if your friend in in game or in lobby / searching for a game I dont understand how it shows... by the "lamp" color or how?
* Added a bad words checking used on : Steam nickname (else default to "SteamUser"), Company name can't be validated, chat words are filtered works fine english words. I cant change to russian lunguage (but that happens to most steam games)
* Fixed possibility to have missions duplicates duplicated missions are gone, but I have an issues (posted on bug forum)
* Finished missions can now be closed from CurrentMissions tab didnt find how
* Units death & injuries can now be healed outside of postmatch, from within CompanyManagement tab didnt find how
* Destroyed companies are now removed from current ladders they are
Shop
* Units prices changed I found it much more AP relevant, it is nice
* Each unit can be recruited for every available levels actually, I cant even understand what it means =(
* Added new packs clicking on packs just show buying screen, how can I know what it consist of? =)
* Improved Shop filters There are still 2 "Legendary" in filters, seems that Chimera's "Legendary" typed another way that Golem's and Worg's are (excess space or so)
* Company Slots price changed It is, but the price is no longer showed on "Selection of Company" screen. Price is shown only after clicking it
* Various "boosts" prices fixes I dont know what "Renown" is
* Hard currency now bypasses guild lvl restriction When I try to buy golem for cyans it still shows greyed button and says "You do not have ruquired level.." in red color
* Added Promotions and Highlights system I am not sure what it is and didnt find it =(
* Buying a single item will propose to automatically use it when possible, or keep it in the inventory I purchased Fate card, it didnt propose me to use it rightaway
* Adde "new" tag to items recently added to Armory I purchased "Mercanary baptism" and didnt find any tag
* Added a sound when you buy and resale an item I am not sure if there any new sounds. Seems like the same sounds as for clicking buttons or so
Match
* Reintroduced gametypes preferences in MatchMaking to find opponent It is, nice
* Ingame-Chat accessibility has been improved It doesnt fade away anymore, but it still doesnt show your message rightafter, I still multipressing "Enter" to see my sent message. And yes, opponent's messages are shown only for a second or so and I can't even realize it while playing, so I need to press "Enter" (to activate chat window and see them)... So talking in chat is able only by multipressing "Enter" always -(
Gameplay
* All units now need less XP in order to gain levels I have a weird issue now: My priest, for example have 87 xp and 5th level, and Paladin has 199xp and 3rd level and so on... Btw, I loved how it was before, I think it was okay. And one more thing it still doesn't show how much xp I need to level it only shows "normal gain of experience"
* Changed many units upgrade trees For Baromies it seems all the same.
* Added better protection against injuries for low Guild rank players That is great!
* "Health Drain" spell was changed - now directly remove HP from its target I do not understand what it means. Descriptions seems to be the same, didnt try this spell ingame yet
* Added a "Survival Instinct" attribute for some units I cjecked all units, didnt find any with it
* Changed the way damage attribute work. Most units now have circonstancial damage boosts attributes "circumstancial" you mean? Actually, I don't understand much of this description
* Bravery grants a stats bonus when resisting Fear. Desription is not changed, didnt test it's affect ingame yet
* Ineluctable Fate and Putrefaction have an added damage roll when cast. Putrefaction doesn't do any damage. But it seems, that it now removes additional 2 RES per turn not 1 (as I remember it was before)
* Reduced Critical Strikes default chances. IMHO, 5% was okay
* Fixed some Archery skills restrictions to consider melee engagement. "Incapacitating attribute" still works in engagement (or I dont understand what this paragraph meens)
* Fixed various skill animations (like a double attack animation for a single strike). "Incapacitating attribute" still has this issue
* Fixed AI stucked during pursuit. for me it seemed that AI became more stupid, he was just skipping his turn a lot
* Fixed player log color on solo. Can't understand the meaning of paragraph. But log color for me is still the same. Well, I'm not sure, but green color in log for my nickname and for AI's nickname was used earlier
* Added first draft for Russian and German localizations. I cant even find where I may change language =(
Lobby
* Added account validation at first login: mail address is needed for account validation, and password is needed for future web services / account managements didnt happen to me (reposted an issue about this paragraph on bugs forum)
* Your in-game nickname is now synchronized with your Steam nickname at login tested (changed name on steam and relogged), didnt work
* Dogs of War logo now opens your webbrowser to Dogs forum doesn't work
* Fixed friends status in friendlist it no longer shows "last online" and I have issue (posted on bug forum)
* You can now see if your friend in in game or in lobby / searching for a game I dont understand how it shows... by the "lamp" color or how?
* Added a bad words checking used on : Steam nickname (else default to "SteamUser"), Company name can't be validated, chat words are filtered works fine english words. I cant change to russian lunguage (but that happens to most steam games)
* Fixed possibility to have missions duplicates duplicated missions are gone, but I have an issues (posted on bug forum)
* Finished missions can now be closed from CurrentMissions tab didnt find how
* Units death & injuries can now be healed outside of postmatch, from within CompanyManagement tab didnt find how
* Destroyed companies are now removed from current ladders they are
Shop
* Units prices changed I found it much more AP relevant, it is nice
* Each unit can be recruited for every available levels actually, I cant even understand what it means =(
* Added new packs clicking on packs just show buying screen, how can I know what it consist of? =)
* Improved Shop filters There are still 2 "Legendary" in filters, seems that Chimera's "Legendary" typed another way that Golem's and Worg's are (excess space or so)
* Company Slots price changed It is, but the price is no longer showed on "Selection of Company" screen. Price is shown only after clicking it
* Various "boosts" prices fixes I dont know what "Renown" is
* Hard currency now bypasses guild lvl restriction When I try to buy golem for cyans it still shows greyed button and says "You do not have ruquired level.." in red color
* Added Promotions and Highlights system I am not sure what it is and didnt find it =(
* Buying a single item will propose to automatically use it when possible, or keep it in the inventory I purchased Fate card, it didnt propose me to use it rightaway
* Adde "new" tag to items recently added to Armory I purchased "Mercanary baptism" and didnt find any tag
* Added a sound when you buy and resale an item I am not sure if there any new sounds. Seems like the same sounds as for clicking buttons or so
Match
* Reintroduced gametypes preferences in MatchMaking to find opponent It is, nice
* Ingame-Chat accessibility has been improved It doesnt fade away anymore, but it still doesnt show your message rightafter, I still multipressing "Enter" to see my sent message. And yes, opponent's messages are shown only for a second or so and I can't even realize it while playing, so I need to press "Enter" (to activate chat window and see them)... So talking in chat is able only by multipressing "Enter" always -(
Gameplay
* All units now need less XP in order to gain levels I have a weird issue now: My priest, for example have 87 xp and 5th level, and Paladin has 199xp and 3rd level and so on... Btw, I loved how it was before, I think it was okay. And one more thing it still doesn't show how much xp I need to level it only shows "normal gain of experience"
* Changed many units upgrade trees For Baromies it seems all the same.
* Added better protection against injuries for low Guild rank players That is great!
* "Health Drain" spell was changed - now directly remove HP from its target I do not understand what it means. Descriptions seems to be the same, didnt try this spell ingame yet
* Added a "Survival Instinct" attribute for some units I cjecked all units, didnt find any with it
* Changed the way damage attribute work. Most units now have circonstancial damage boosts attributes "circumstancial" you mean? Actually, I don't understand much of this description
* Bravery grants a stats bonus when resisting Fear. Desription is not changed, didnt test it's affect ingame yet
* Ineluctable Fate and Putrefaction have an added damage roll when cast. Putrefaction doesn't do any damage. But it seems, that it now removes additional 2 RES per turn not 1 (as I remember it was before)
* Reduced Critical Strikes default chances. IMHO, 5% was okay
* Fixed some Archery skills restrictions to consider melee engagement. "Incapacitating attribute" still works in engagement (or I dont understand what this paragraph meens)
* Fixed various skill animations (like a double attack animation for a single strike). "Incapacitating attribute" still has this issue
* Fixed AI stucked during pursuit. for me it seemed that AI became more stupid, he was just skipping his turn a lot
* Fixed player log color on solo. Can't understand the meaning of paragraph. But log color for me is still the same. Well, I'm not sure, but green color in log for my nickname and for AI's nickname was used earlier