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Wolfen design flaw

PostPosted: Mon Nov 11, 2013 3:53 pm
by skydancer
I really like wolfen but i think that designer miss some point here.
The original game wolfen have 3 dice vs 2 dice of other army (in general)
Now they have 2 dice vs 1 dice. That's a boost of 100% vs 50% of the original game.
This make them very too strong, especially big unit.

One solution imo could be halve the dmg output of the second "dice|attack".
This would bring them back in the right balance. AP could change due to this "power reduction" but surely it will bring the game more in "the line" with the original design.

Cheers.

Re: Wolfen design flaw

PostPosted: Tue Nov 12, 2013 9:42 am
by faraon
My feeling is the game just assumes you put one in defense always

when you use attack stance you loose defense die for one more in attack and when you use defense stance you loose one from attack (wolfen have one left others none)

Re: Wolfen design flaw

PostPosted: Tue Nov 12, 2013 11:55 am
by skydancer
faraon wrote:My feeling is the game just assumes you put one in defense always

when you use attack stance you loose defense die for one more in attack and when you use defense stance you loose one from attack (wolfen have one left others none)


Got it, probably the unbalance feeling that wolf provide is more because of small map, short ranged weapon range. (1/3 of the original miniature game) and the ability of move unit also after a charge that give to wolfen such a great free of movement.

Re: Wolfen design flaw

PostPosted: Tue Nov 12, 2013 12:39 pm
by Kvarkin
Skydancer, some time ago I suggested exact the same solution for wolves here:

viewtopic.php?f=15&t=2052