Hello Kvarkin and thanks for all your feedback !
We are still assessing whether or not we will offer the possibility to choose where to charge (or attack) for the moment.
It is not an easy task, at least not as easy as it must look from the outside ; and from a gameplay perspective, it also emphasizes some features that we chose not to use for the moment (units orientation, etc).
However, the two cases you are reporting seem to be correct in terms of gameplay :
* Charge always use the shortest possible way ; in your screenshot, and due to the nature of the left case, the shortest way for your unit is to go to the right side.
Though I do not doubt that we could find many examples where the case is not as clear as this one
* Charge requires the warrior not to move/act before doing it.
Pursuit automatically falls in one of these categories ; therefore, you can not charge while in pursuit.
Moreover, Pursuit is a whole special movement per se, with its own rules, and should theorically exist on the same level as Walking, Sprinting, or Charge movement, so it shouldn't allow any Charge.
This being said, Confrontation is a game where many exceptions overcome the rules, so it is not completely impossible to see some units / Traits / Capacities get over these limitations