Page 1 of 1

Feedback on missions, lvling, prices

PostPosted: Tue Oct 29, 2013 9:56 pm
by ZeroUnderscoreOu
Rewards of missions are not balanced. There's kinda no reason to send units on any mission except the shortest (15 min). Not only their success chance is the highest, but also they have the highest reward rate.
It's good that now I can send 2 units on Pickpocket (I don't know if it was a patch or I got it from lvling), but still that limit should be increased.
Cost of XP missions is too high - a unit costs 1k ducats & lvling of it is more then 10k.
IMO units' lvling is too long, especially mentioning that upgrades' choise is permanent. There's pretty definite difference in power of lvled units, and it would take several dozens of games to lvl a unit. It would put new players at a big disadvantage.
Price of bonuses is also too high - ducats bonus costs more then what it would give. I kinda don't understand what's the reason to buy month XP bonus - though lvling is long, it's not that long.

Re: Feedback on missions, lvling, prices

PostPosted: Thu Oct 31, 2013 4:19 pm
by Jolly Roger
Hi,

Thanks for your feedback !
Don't worry the events, missions, and prices are still being balanced. Our team is working on the subject and your remarks are very helpfull for us.

Re: Feedback on missions, lvling, prices

PostPosted: Mon Nov 04, 2013 1:22 am
by ludakiz
Missions are really boring at the moment. It will be better if there are few tier of quest's
I tier- almost no penalty and no wait time. This ones give some meterials to let you make the longer quests.

II tier- bigger penalty but rewards are better. They will require some materials from t1 quests. Also at the end there to be 2-3 questions with answers(something like story, where you pick what to do). Depenending on them reward can be better or worse, This thing can even create secondary market for better quality materials that cut the quest time.

III tier- like t2 but on few stages( something like daily quests) that can take few days to complete, but rewards can range from units to buffs.