whats needs to be improved...
Posted: Tue Oct 22, 2013 4:33 pm
Heya,
i run into DoWO this weekend via steam. So far, so good. I really like nearly all confrontation miniatures, never played it. what i play is warmachine.
So here is my Point of view.
- Injuries:
Injuries are cool, fate cards are cool.
but after playing a bit, the result was, that i stood there and thought "wtf - are they serious?"
i healed my guys (Fang Warriors) in the first rounds everytime i had to, simply because i had not understand what the injuries are doing, and not realizing that the fate cards are.... hilariously expensive . nothing bad so far, what i dont know does not heat me up.
but then came a moment when i realized that the penalties are some kind of permanent.
i started a new warband, just to take a look at the lions, and in one of the battles, my battle mage was injured. i had no fate card left, so .... battle mage gone. dead.
ok, another example: this morning i played about 3-5 matches. i earned 1300 Gold. 2 of my Warriors were injured (-1str, -1res). you see, dead lion mage, and 2 injuries on my fangs. Not funny. really. NOT FUNNY.
you know what players do when they dont have fun.
Solution: injuries heal, like when you send your guy to a Mission. you send your boy to the healer, somewhere in the woods, he will stay there and come back when he is healed. takes some hours, no problem.
battle mage dead, 2 warriors permantly crippled: problem. Not fun.
- activation order
i played a game where the following happened:
i had 3 Fang Warrior, and the enemy had a large model count of lions, including a lion of war. as last model, he moved his lion to two of my fellow warrriors, and took a fair bite. nothing bad so far, a new turn started, and... he activates the lion first? killing one of my brave fang warrior. first model i activate ... on the complete oposite of the map is my noble, which runs his 4 fields, doing nothing. as next model, my enemy activates another model right in front of my fang warrior, and kills him too.
you know, its not a problem when you can hit back. but when i move up, and get the first strike into my models, and after that a new turn startes, and my enemy can activate all his models in that fight first, killing my models whie they can do nothing in that moment.... thats.... lets just say, no fun.
the problem is not that he actives first, the problem is, that all his models in that fight had 2 activations while my models didnt have one. i only had my waste of noble at the other side of the map.
that turns a fair game into a onesided massacre, a waste of time. not fun.
solution is pretty simple. let me choose which model i want to activate. the ones which activated in a turn grey out, all other models can be chosen, and after i do a step or action with one of my models, its not possible to switch to another model. but i choose which model does something, when i see the need for that model to do something.
- map and map size
the maps are to small.
this game has potential. with larger maps, some sort of scenario (maybe take a look at the steamroller 2013 from privateer press), a bit larger model count on both sides and so on, it could be fun. if i had enough room for a broader model count, to adjust and play different tactics...
i run into DoWO this weekend via steam. So far, so good. I really like nearly all confrontation miniatures, never played it. what i play is warmachine.
So here is my Point of view.
- Injuries:
Injuries are cool, fate cards are cool.
but after playing a bit, the result was, that i stood there and thought "wtf - are they serious?"
i healed my guys (Fang Warriors) in the first rounds everytime i had to, simply because i had not understand what the injuries are doing, and not realizing that the fate cards are.... hilariously expensive . nothing bad so far, what i dont know does not heat me up.
but then came a moment when i realized that the penalties are some kind of permanent.
i started a new warband, just to take a look at the lions, and in one of the battles, my battle mage was injured. i had no fate card left, so .... battle mage gone. dead.
ok, another example: this morning i played about 3-5 matches. i earned 1300 Gold. 2 of my Warriors were injured (-1str, -1res). you see, dead lion mage, and 2 injuries on my fangs. Not funny. really. NOT FUNNY.
you know what players do when they dont have fun.
Solution: injuries heal, like when you send your guy to a Mission. you send your boy to the healer, somewhere in the woods, he will stay there and come back when he is healed. takes some hours, no problem.
battle mage dead, 2 warriors permantly crippled: problem. Not fun.
- activation order
i played a game where the following happened:
i had 3 Fang Warrior, and the enemy had a large model count of lions, including a lion of war. as last model, he moved his lion to two of my fellow warrriors, and took a fair bite. nothing bad so far, a new turn started, and... he activates the lion first? killing one of my brave fang warrior. first model i activate ... on the complete oposite of the map is my noble, which runs his 4 fields, doing nothing. as next model, my enemy activates another model right in front of my fang warrior, and kills him too.
you know, its not a problem when you can hit back. but when i move up, and get the first strike into my models, and after that a new turn startes, and my enemy can activate all his models in that fight first, killing my models whie they can do nothing in that moment.... thats.... lets just say, no fun.
the problem is not that he actives first, the problem is, that all his models in that fight had 2 activations while my models didnt have one. i only had my waste of noble at the other side of the map.
that turns a fair game into a onesided massacre, a waste of time. not fun.
solution is pretty simple. let me choose which model i want to activate. the ones which activated in a turn grey out, all other models can be chosen, and after i do a step or action with one of my models, its not possible to switch to another model. but i choose which model does something, when i see the need for that model to do something.
- map and map size
the maps are to small.
this game has potential. with larger maps, some sort of scenario (maybe take a look at the steamroller 2013 from privateer press), a bit larger model count on both sides and so on, it could be fun. if i had enough room for a broader model count, to adjust and play different tactics...