Jigoku wrote:About the diamond shaped map, or the map that you are talking about Deep Blue, could someone please post a screen of the deployment phase of that particular map ?
There are several candidates that could fit this description and we need to check it ourselves as soon as possible.
Thanks in advance.
for the light is a cool skill and not useless at all
other than that, i do not have any screenshot but that map allows both teams to deploy and be protected by 3 walls (back and sides). Due to the map walls, compared to the old "all map" acheron you are left out with only 1 attack choice (frontal) through 2 chocke points that can be easily blocked 2 units. This is extremely annoying as a wolven as you are forced to be super predictable. The other lion or ram team will block those points and you are forced to stay and wait while the ranged/casters destroy your forces. Sometimes you can break through the morbid puppets/ skeleton warrior /swordsmen but by then the archers/ranged can still win. Mind you, occasionally you can win as a wolven there but i always supect i either had luck or my opponent didn't play well. I highly encourage the devs to try that map with any wolven comp vs 4 ranged (acc + double shot) + 5 swordsmen or any double necro team to see the amount of pain wolven will feel.
i done an amazing paint job on the training map just to explain better. Red lines are the "walls" and the circles the choke points.
i think there is also a second version of acheron where you can attack them from behind but you can only go through with 1 unit - which needs badly mobile/flight or else it has to go through 3-4 hexagons of difficult terrain. All in all, that map screams: turtle please.