- Posts: 56
- Joined: Sat Feb 15, 2014 5:53 am
Those were the ideas I meant to express; perhaps I was unclear the first time. That is why I rephrased.
I'm not really seeing any abuses popping up if units can be transferred for free.
"But Serdak, someone could transfer the starter units from a new company to the tavern!"
So? It's not like they magically stop costing AP.
"But then you wouldn't have to buy them!"
You mean ... I wouldn't have to spend hours of my life grinding away for the ducats necessary to buy the army I want? I'd get to have fun right now instead of next week?? How awful! How unfair! How exploitative!
Nothing about the game prevents me from getting any combination of units, aside from the maximum number of each (no more than 5 Fangs, no more than 3 POB, etc). If two POBs in one list is "unbalanced" somehow, it will be unbalanced if I have it after playing for five minutes or five days, and it should be rectified by other means.
I've already addressed how I feel about adding a fee.
Not sure why everyone seems to think that everything in this game should require payments of dollars or time. The first is distasteful and the second is annoying. The fact that I can access nearly everything in the game in exchange for a certain amount of time just makes me hate "playing" until I have invested enough time to buy what I want.
Cyanide needs to make money. Fine. Make everything cosmetic/aesthetic available only for RMT. Make each faction available for $10 each. Create a single-player PVE campaign, tournament modes, and 2v2 or 3v3, and put them all behind paywalls. Do the same to the ranked play available right now. Dispense with F2P; charge me money. Give me content for cost. But the core gameplay (i.e. building a list within stipulated parameters such as AP, and then fighting other people's lists) should be free and immediate. Anything else is a barrier to fun.
I'm not really seeing any abuses popping up if units can be transferred for free.
"But Serdak, someone could transfer the starter units from a new company to the tavern!"
So? It's not like they magically stop costing AP.
"But then you wouldn't have to buy them!"
You mean ... I wouldn't have to spend hours of my life grinding away for the ducats necessary to buy the army I want? I'd get to have fun right now instead of next week?? How awful! How unfair! How exploitative!
Nothing about the game prevents me from getting any combination of units, aside from the maximum number of each (no more than 5 Fangs, no more than 3 POB, etc). If two POBs in one list is "unbalanced" somehow, it will be unbalanced if I have it after playing for five minutes or five days, and it should be rectified by other means.
I've already addressed how I feel about adding a fee.
Not sure why everyone seems to think that everything in this game should require payments of dollars or time. The first is distasteful and the second is annoying. The fact that I can access nearly everything in the game in exchange for a certain amount of time just makes me hate "playing" until I have invested enough time to buy what I want.
Cyanide needs to make money. Fine. Make everything cosmetic/aesthetic available only for RMT. Make each faction available for $10 each. Create a single-player PVE campaign, tournament modes, and 2v2 or 3v3, and put them all behind paywalls. Do the same to the ranked play available right now. Dispense with F2P; charge me money. Give me content for cost. But the core gameplay (i.e. building a list within stipulated parameters such as AP, and then fighting other people's lists) should be free and immediate. Anything else is a barrier to fun.
Last edited by Serdak on Wed Feb 19, 2014 5:46 pm, edited 1 time in total.