Dragon_Warrior wrote:If this is true then i have no idea how Games Workshop managed to be anny succesfull ;P
This is a really interesting question. Like 18 to 20 years ago GW was entering Spain shop by shop, with White Dwarf and some miniatures. Also a very strong mail shop. At that time they had no competence in Spain. Not in lore, not in miniature quality. It was amazing at that time. I spent hours and hours seeing the White Dwarf miniatures.
But some time later we decided not playing Warhammer any more. Every change to the game seemed not to be intended to improve the game, but to make you buy the last faction code, the last rules, the new OP miniatures, and by spending money and money and more money you had more chances to win. Very much like Magic Cards.
The business was about pay to win, not strategy anymore. So we left.
They were so focused on that that they left the door open to Star Craft and World or Warcraft, so they could eat their market. Because it was GW´s market. Same happened in France with Confrontation. Nowadays there are MMORPGS of all kind based on Fantasy and Futuristic themes, and those of GW just have a small share of the market. And it was mostly their market some years ago.
Dragon_Warrior wrote:I also have GW2 and while interesting i dont see its mechanic to be briliand. Half of classes is to werid to me in aspect of gameplay - even if i like their lore/conception in similar games.
Well, im not playing GW2 for a reason too. =P
But even if I dont play It, I recognise some things they have done as very well done. Just like Dragon Nest fluid combat. You dont need to love the whole thing.
Dragon_Warrior wrote:HOMM3 is propably most recognized TBS - and each castle have same gameplay mechanics - in heroes 5-6 differences appeared but more similar to Dogs of War special stances + faction skill than whole new gameplay
We both agree that this is how things have been done so far. But is it the way to keep going?
Most online strategy games are online versions of how tabletop strategy games work. But back when those tabletop games where designed they had some limitations (like time to do calculations, dices to create the stadistics or a 2D tabletop) that do no longer apply to online games. But they keep doing the same way just by inertia.
I will try to give some better feedback once I play the game. Like you and Deep Blue do. =)